Overlapping Rooms
Posted: Mon Jul 13, 2015 12:19 am
So, I've been trying to make my ships more interesting to look at by trying to dress up empty rooms. It was sorta successful. Here's a pic.

I did this by making the image for the weapon room larger than the 1x2.
The good news is that this will work for rooms that have no systems in them at all. The bad news is that I was testing whether or not the room order had something to do with the Z-Index of the images (trying to figure out which one would be shown in the foreground), but once another system overlaps it the images seem to have some transparency applied despite the fact that the images are not transparent at all.

Has anyone tried this before? Any way to stop the game from making the room images slightly transparent?
The other negative aspect of it is that since all transparency has to be removed in order to make the image overlapping aspect of it work, it interferes with the red low oxygen bars. This will still work for adding objects to the empty rooms by keeping the images transparent the way you ordinarily would.
Abs

I did this by making the image for the weapon room larger than the 1x2.
The good news is that this will work for rooms that have no systems in them at all. The bad news is that I was testing whether or not the room order had something to do with the Z-Index of the images (trying to figure out which one would be shown in the foreground), but once another system overlaps it the images seem to have some transparency applied despite the fact that the images are not transparent at all.

Has anyone tried this before? Any way to stop the game from making the room images slightly transparent?
The other negative aspect of it is that since all transparency has to be removed in order to make the image overlapping aspect of it work, it interferes with the red low oxygen bars. This will still work for adding objects to the empty rooms by keeping the images transparent the way you ordinarily would.
Abs