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Beams can't breach!

Posted: Fri Sep 21, 2012 7:52 pm
by ShockMeSane
Unless I am completely missing something, Beams seem incapable of actually causing breaches. I altered the cooldowns/power costs/initial loadouts (+sensors 2) of the Slug ship as I was messing with ways to make the Anti-Bio Beam more interesting without completely breaking the game. Long story short, even the beams that are supposed to have some breach chance like the Hull Beam and the either the Halberd or Glaive (one of them has some breach chance, forget which) simply don't breach.

I attempted leaving the breach value as is and lowering the cooldown to check many results - no breaches.
I attempted upping the breach value to 8 (per fire beam) and then 10 (per breach bomb). I tried this with both standard cooldown and lowered cooldown - no breaches.
I attempted using both beams that already had breach values in the original game and ones that didnt. This makes no difference.
I even attempting changing the weapon type of the Hull Beam to Laser just to see what would happen. This does not make the game happy. :)

Anyways, it isn't ruining my life or anything, but it does kind of arbitrarily limit what beam weapons can do. They cause fire just fine, thats for sure!

Thanks, and awesome game!

Re: Beams can't breach!

Posted: Sat Sep 22, 2012 1:07 am
by Vind
I think its by design - imagine breaches from pike beam for example even with low chance it would be devastating.

Re: Beams can't breach!

Posted: Sat Sep 22, 2012 1:09 am
by TJJ
If it's listed as a property of the weapon but isn't occurring, it's a bug.

Re: Beams can't breach!

Posted: Sat Sep 22, 2012 2:24 am
by icepick
Vind wrote:I think its by design - imagine breaches from pike beam for example even with low chance it would be devastating.
What makes you say that? B/c of the accuracy? Or do you think it'd have a low breach chance per room?

I'd think it'd only have the chance to breach at the beam starting point. Or the first room it hits, I mean. Otherwise it'd be crazy op like you implied.

Re: Beams can't breach!

Posted: Sat Sep 22, 2012 8:07 am
by ParanoikCZE
By looking into dat file, I can tell you that only Halberd Beam has minor (probably 10% ?) breach chance.

Re: Beams can't breach!

Posted: Sat Sep 29, 2012 3:43 pm
by ShockMeSane
This is not an issue of a 10% chance. You can go into the files and make it a 100% chance. Beams simply can't breach. While the game designer may feel this would make games too easy or whatever, it should be in the base code so modders can change it.

I love this game a lot and will happily throw you money by the way. Great game, but this omission bugs me.

Re: Beams can't breach!

Posted: Sat Sep 29, 2012 4:04 pm
by ShockMeSane
And i wont lie, I'd buy your expansion in any case. But if it isnt a thousand man hours of work I'd like to see it in game. If it is a thousand hours, I would totally respect being told told that. Just saying.

Re: Beams can't breach!

Posted: Sat Sep 29, 2012 4:09 pm
by ShockMeSane
I am totally begging for the designer to just post "Hey dude, it was an emission from the base code. It would take a million hours to fix, it isnt financially worth it." And I would be fine with that. You made a great game.