asteroid/ASB mechanic
Posted: Thu May 07, 2015 12:11 am
As a heads up, I have no modding experience, so I have no clue or skill how or if this is possible, but is it at all possible to mod the way that the asteroid/ASB mechanic works?
For example, is it possible for the asteroids/ASB's to instead be missiles, lasers, etc. with the associated stats and artwork instead of what the mechanics currently come with? It could be either randomly drawn from a pool of various weapons options that that event had available, like having various lasers, missiles, ions trying to hit you one at a time, or it could just be a single weapon such as a single Artemis missile or a single shot from a burst laser throughout the scenario.
The thought behind this question is that it would be useful for events that supposedly take place in large scale battles. I mean, with all those ships shooting at each other and, of course, having some(or all as I'm sure many of us have experienced) of the shots missing their intended target, it makes sense that those shots would continue to travel at least some distance beyond their target and have the potential to accidentally hitting another ship. Since large scale battles can degenerate into large piles of havoc, its not too hard to see how it could happen.
Thank you to anyone who can help give me some insight into if this is possible.
For example, is it possible for the asteroids/ASB's to instead be missiles, lasers, etc. with the associated stats and artwork instead of what the mechanics currently come with? It could be either randomly drawn from a pool of various weapons options that that event had available, like having various lasers, missiles, ions trying to hit you one at a time, or it could just be a single weapon such as a single Artemis missile or a single shot from a burst laser throughout the scenario.
The thought behind this question is that it would be useful for events that supposedly take place in large scale battles. I mean, with all those ships shooting at each other and, of course, having some(or all as I'm sure many of us have experienced) of the shots missing their intended target, it makes sense that those shots would continue to travel at least some distance beyond their target and have the potential to accidentally hitting another ship. Since large scale battles can degenerate into large piles of havoc, its not too hard to see how it could happen.
Thank you to anyone who can help give me some insight into if this is possible.