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Need to turn in my modding license :( - HELP!

Posted: Sat May 02, 2015 12:32 pm
by stylesrj
Ok, I'm working on making this new mod called "Police Escort Duty" (hey anyone remember DryEagles Escort Duty Mod? This is sort of like it but not it) and well... the game crashes as soon as I select the ship of choice (Zoltan A).

I dunno what's causing it. Maybe I had Stations Job and my Zoltan Flagship loaded at the time of making and something lingering is within after I realised I had them loaded, quit out of Superluminal and reloaded without those mods installed or if it's something I did in the blueprints. Or if the door links between the two ships are causing issues.
Also, for aesthetic purposes, I had the images of Sensors and the Backup Battery share the Piloting and Engines respectively. Maybe that's causing an issue?

Either way, I can't test the ship out to make sure if the guns I made for it are working properly. I'm also planning on an alternative start (like my Zoltan ship mods) where you're playing as a loose cannon cop who doesn't play by the rules.
The Rebels can be easily explained away as a very well-organised gang without changing pretty much anything.

http://www.mediafire.com/download/mp1ua ... -_Help.ftl

Can someone please tell me what's wrong with the ship? I feel like I should hand over my badge and tools for failing the modding community. It's probably something simple that I've overlooked horribly.

Also, if you know any good old cop movie names, do tell me. Otherwise I might just go with Colt (or Murtaugh) for the loose cannon Zoltan (or Human, whichever suits the theme better) police officer and Unit 457 for his by-the-book Engi partner.

Re: Need to turn in my modding license :( - HELP!

Posted: Sat May 02, 2015 1:29 pm
by Sleeper Service
Colt sounds good, could also count as a SPAZ reference I guess.

More ideas:
Miami Space
The Engi Connection
The Shield (not trying very hard here...)
Deep Space Confidential
Ship Cop
Space Cop
FTL Affairs
Bad Officer

I think some people discovered that door links between doors that are too far apart (more than two tiles?) no longer work in AE, so that might be the problem. You can check if fragments from other mods are left in your mod by extracting the archive and looking at the xmls.

Re: Need to turn in my modding license :( - HELP!

Posted: Sat May 02, 2015 1:52 pm
by stylesrj
Sleeper Service wrote:I think some people discovered that door links between doors that are too far apart (more than two tiles?) no longer work in AE, so that might be the problem. You can check if fragments from other mods are left in your mod by extracting the archive and looking at the xmls.
Yup, it was the doors causing problems. Of course now that I fixed it and poorly-ported the fixed version over to the other one.
Thanks for the help!