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Beam colors

Posted: Sat Feb 28, 2015 4:23 am
by redstonetorches
I think I found something:

Code: Select all

<weaponBlueprint name="BEAM_BIO">
	<type>BEAM</type>
	<tip>tip_crew_beam</tip>
	<title>Anti-Bio Beam</title> 
	<short>Anti-Bio Beam</short>
	<desc>This terrifying beam does no physical damage but rips through organic material, dealing heavy damage to crewmembers.</desc>
	<tooltip>2 power beam weapon that greatly damages enemy crew.</tooltip>
	<!--<desc>Power Req: 2    A beam weapon that does 1 damage and starts fires in a line if the enemy has no shields.</desc>-->
	<damage>0</damage>
	<persDamage>4</persDamage>
	<sp>0</sp>
	<fireChance>0</fireChance>
	<breachChance>0</breachChance>
	<cooldown>16</cooldown>
	<color> <!-- Color only works for beams -->
		<r>255</r>
		<g>110</g>
		<b>0</b>
	</color>
	<speed>13</speed>
	<power>2</power>
	<cost>50</cost>
	<bp>6</bp>
	<rarity>5</rarity>
	<length>140</length>
	<image>beam_contact</image>
	<launchSounds>
		<sound>beam2</sound>
	</launchSounds>
	<weaponArt>beam_bio</weaponArt> 
	<iconImage>beam</iconImage>
</weaponBlueprint>
So you can use the <color> tags to change the color of beams? Everybody says you can't, so I checked the bio beam because it's orange.

Re: Beam colors

Posted: Sat Feb 28, 2015 7:39 am
by Kieve
redstonetorches wrote:I think I found something:

Code: Select all

<weaponBlueprint name="BEAM_BIO">
	<type>BEAM</type>
	<tip>tip_crew_beam</tip>
	<title>Anti-Bio Beam</title> 
	<short>Anti-Bio Beam</short>
	<desc>This terrifying beam does no physical damage but rips through organic material, dealing heavy damage to crewmembers.</desc>
	<tooltip>2 power beam weapon that greatly damages enemy crew.</tooltip>
	<!--<desc>Power Req: 2    A beam weapon that does 1 damage and starts fires in a line if the enemy has no shields.</desc>-->
	<damage>0</damage>
	<persDamage>4</persDamage>
	<sp>0</sp>
	<fireChance>0</fireChance>
	<breachChance>0</breachChance>
	<cooldown>16</cooldown>
	<color> <!-- Color only works for beams -->
		<r>255</r>
		<g>110</g>
		<b>0</b>
	</color>
	<speed>13</speed>
	<power>2</power>
	<cost>50</cost>
	<bp>6</bp>
	<rarity>5</rarity>
	<length>140</length>
	<image>beam_contact</image>
	<launchSounds>
		<sound>beam2</sound>
	</launchSounds>
	<weaponArt>beam_bio</weaponArt> 
	<iconImage>beam</iconImage>
</weaponBlueprint>
So you can use the <color> tags to change the color of beams? Everybody says you can't, so I checked the bio beam because it's orange.
AE changed the rules on that one. Before AE, beams were hardcoded to be red only. Now, yes, they can be changed.