Modding World Map. What's possible?
Posted: Mon Jan 12, 2015 4:56 am
Like the previous thread, I have not found much information at all about modifying the maps, sector maps(where you select whether to go to Zoltan sector or Engi Sector, or whatever), or the individual area maps (i.e. the procedurally created map that has you jumping from point to point in a mad dash to get as many resources, while surviving, and evading the fleet until you get to the exit point and to the Sector Map selector). The only thing I've found on the subject is the ability to go to a random sector of the same level instead of jumping to the next sector (mods like Infinite Space and CE Infinite use this extensively to make the game much more sandboxy). That being said, are the following possible:
1) Is it possible to use a new graphic for the sector map? one that does not have you branching the way the vanilla map does? (consider you going to the right, up, or down, or left, not just forked to the right)
2) If so, is it possible to have more than 2 possible jump point locations? (fork 3 jump points to the right, or go right, go up, or go down)
3) Also if so, is it possible to jump to a previous sector?
4) Is it possible to define sectors (say to the right) as not necessarily harder, or more loot worthy than previous sectors? You choose lower path, go to hard sector, with 3 shield strength opponents, and loot is worth 50-75 scrap per battle (ish), or you choose the upper path, go to easy sector, with 1 shield strength opponents, and loot is only worth 15-35 scrap per battle (ish).
5) If so, and if 2) is possible, then can there be easy, medium, hard sectors?
6) If any, or all of the above is possible, is it possible to have a set sector map with no randomly generated locations, where a player who has learned this map can then learn where to go for best events, etc.? (to further a detailed story, rather than the rather oversimplified one in vanilla FTL)
7) Is it possible to have a predefined map of jump points instead of procedurally created ones? I.e. you jump to the Zoltan sector, but the Zoltan's have the Great Eye tell them to construct jump points in a specific pattern, and every time you got to that Zoltan sector (in the given mod) all the jump points are in the same location?
8) If so, which is possible, given the above criteria, have every jump point have a specific, non-random event (or lack thereof) or, with a set, non random jump point map have a random event for each point? (or some variation thereof)
9) Is it possible to have each beacon have a specifically named (either from a random pool, or non-random selection) planet, or beacon? I.e. You jump from the beginning beacon to another beacon, and the beacon is a planet named Steve.
10) If so, is it possible to have those beacons labelled beyond the flavor text when you reach the Beacon? (instead of, jump to beacon, box appears that says, "Welcome to Planet Steve, home of the Steveiest Steves that ever Steved", have a new box that stays on the screen during your entire time at the Beacon that says "Planet Steve" Perhaps beside where the Jump, and Ship boxes are (perhaps beyond where the Store box would be).)
11) Also if so, is it possible to have planetary graphics in the background that are locked to the Beacon? (Planet Steve always comes up with a graphic of a planet that, say, has polka dots all over it)
12) Also also, if so, can the Augment Long Range Sensors that picks up greater data about the adjacent beacons, show the name of the planets or given beacons on the Beacon Map? (where "Distress" or "Quest" might be displayed, have it say, "Planet Steve")
13) As before, I'll have another question here later, can't think of another one now, but I love the number thirteen, so here we are.
1) Is it possible to use a new graphic for the sector map? one that does not have you branching the way the vanilla map does? (consider you going to the right, up, or down, or left, not just forked to the right)
2) If so, is it possible to have more than 2 possible jump point locations? (fork 3 jump points to the right, or go right, go up, or go down)
3) Also if so, is it possible to jump to a previous sector?
4) Is it possible to define sectors (say to the right) as not necessarily harder, or more loot worthy than previous sectors? You choose lower path, go to hard sector, with 3 shield strength opponents, and loot is worth 50-75 scrap per battle (ish), or you choose the upper path, go to easy sector, with 1 shield strength opponents, and loot is only worth 15-35 scrap per battle (ish).
5) If so, and if 2) is possible, then can there be easy, medium, hard sectors?
6) If any, or all of the above is possible, is it possible to have a set sector map with no randomly generated locations, where a player who has learned this map can then learn where to go for best events, etc.? (to further a detailed story, rather than the rather oversimplified one in vanilla FTL)
7) Is it possible to have a predefined map of jump points instead of procedurally created ones? I.e. you jump to the Zoltan sector, but the Zoltan's have the Great Eye tell them to construct jump points in a specific pattern, and every time you got to that Zoltan sector (in the given mod) all the jump points are in the same location?
8) If so, which is possible, given the above criteria, have every jump point have a specific, non-random event (or lack thereof) or, with a set, non random jump point map have a random event for each point? (or some variation thereof)
9) Is it possible to have each beacon have a specifically named (either from a random pool, or non-random selection) planet, or beacon? I.e. You jump from the beginning beacon to another beacon, and the beacon is a planet named Steve.
10) If so, is it possible to have those beacons labelled beyond the flavor text when you reach the Beacon? (instead of, jump to beacon, box appears that says, "Welcome to Planet Steve, home of the Steveiest Steves that ever Steved", have a new box that stays on the screen during your entire time at the Beacon that says "Planet Steve" Perhaps beside where the Jump, and Ship boxes are (perhaps beyond where the Store box would be).)
11) Also if so, is it possible to have planetary graphics in the background that are locked to the Beacon? (Planet Steve always comes up with a graphic of a planet that, say, has polka dots all over it)
12) Also also, if so, can the Augment Long Range Sensors that picks up greater data about the adjacent beacons, show the name of the planets or given beacons on the Beacon Map? (where "Distress" or "Quest" might be displayed, have it say, "Planet Steve")
13) As before, I'll have another question here later, can't think of another one now, but I love the number thirteen, so here we are.