Modding Crew. What's possible?
Posted: Mon Jan 12, 2015 2:21 am
There's not a lot of information I've been able to glean from doing searches here and on the wiki about modding the built in races, so I was wondering just what is possible. The basic things I've seen from other mods are fairly obvious (adding or changing crew member names, changing portraits, changing the sprites used to show the races on the ship - only ones I've found), but I'm wondering if any of the following list is possible:
1) Make male and female sprites for the crew/races, i.e. add gender diversity to all the races, not just the humans?
2) If so, make events based on gender?
3) Also if so, make events based on gender work on all races?
4) Make specific new characters (like Ruwen or Ariadne, etc... but have specific stats for those characters so that when found, they conform to a developing storyline)?
5) If so, make the new characters have specific traits like 1 point in Repair, 2 points in Shields?
6) Also if so, have more detail behind the points other than 1 or 2 points, have the new character appear with 1.5 points to a stat.
7) Also if so, make the character's experience take MUCH longer to accrue? (instead of, in a single battle, having a character get 2 points in shields as previous battles have been for me, have it take multiple sectors and dozens of battles before the character/race can go up a single point in that stat)
8) Rename the races to other race names, i.e. Engi are no longer called Engi, but are instead, called in the game Flubarb (or whatever else)?
9) If so, rename the races in the resources so that instead of writing a mod that shows the new Flubarb race, but in the .xml you no longer have to call them Engi?
10) Significantly modify what the races are capable of (Instead of Engi reparing at 1.5x, the new Flubarb race repairs at .5x but is 2x faster and has 4x attack damage, but only .25x health - as an example)?
11) Modify the chance of finding a specific race or character?
12) If so, have the chance to find a specific race or character not be dependent upon a sector, but upon other events? (you killed the Dread Pirate Tuco, now a survivor of a Tuco attack, Flubarb "Bob" is looking for you to join your crew, the only crew able to defeat the Dread Pirate Tuco. And with each jump the percentage chance of meeting Bob increases - or with each sector, etc.)
13) Limit the maximum level a character/race can gain experience to? (Flubarb's are naturally Intelligent folk but are cowards and can never get more than level 1 Melee skill level).
I will have another list like this shortly asking about other parts of the engine/modding ability, but these were the most pressing questions I had.
***edit, added a thirteenth question, yay!
1) Make male and female sprites for the crew/races, i.e. add gender diversity to all the races, not just the humans?
2) If so, make events based on gender?
3) Also if so, make events based on gender work on all races?
4) Make specific new characters (like Ruwen or Ariadne, etc... but have specific stats for those characters so that when found, they conform to a developing storyline)?
5) If so, make the new characters have specific traits like 1 point in Repair, 2 points in Shields?
6) Also if so, have more detail behind the points other than 1 or 2 points, have the new character appear with 1.5 points to a stat.
7) Also if so, make the character's experience take MUCH longer to accrue? (instead of, in a single battle, having a character get 2 points in shields as previous battles have been for me, have it take multiple sectors and dozens of battles before the character/race can go up a single point in that stat)
8) Rename the races to other race names, i.e. Engi are no longer called Engi, but are instead, called in the game Flubarb (or whatever else)?
9) If so, rename the races in the resources so that instead of writing a mod that shows the new Flubarb race, but in the .xml you no longer have to call them Engi?
10) Significantly modify what the races are capable of (Instead of Engi reparing at 1.5x, the new Flubarb race repairs at .5x but is 2x faster and has 4x attack damage, but only .25x health - as an example)?
11) Modify the chance of finding a specific race or character?
12) If so, have the chance to find a specific race or character not be dependent upon a sector, but upon other events? (you killed the Dread Pirate Tuco, now a survivor of a Tuco attack, Flubarb "Bob" is looking for you to join your crew, the only crew able to defeat the Dread Pirate Tuco. And with each jump the percentage chance of meeting Bob increases - or with each sector, etc.)
13) Limit the maximum level a character/race can gain experience to? (Flubarb's are naturally Intelligent folk but are cowards and can never get more than level 1 Melee skill level).
I will have another list like this shortly asking about other parts of the engine/modding ability, but these were the most pressing questions I had.
***edit, added a thirteenth question, yay!