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Possibility of Multiplayer? starting a Clone side project

Posted: Sat Jan 10, 2015 9:40 pm
by Zaibach333
Hello modders, I doubt multiplayer is possible but extracting the content might be useful in a clone.

I started on a clone using all original components in the free version of unity3d too, if that's something someone would be interested in pursuing with me I could setup up to 5 people on TFS for source control.

here's a screenshot

Image

if any content is used from FTL we would need to extract it from an existing user's installation when installing our clone

My reasoning for starting on this was playing some BSG on the tabletop and the fun multiple people can have in a similar game.

It's just me so far, built onto a grid pathfinding tutorial I created a while back, my youtube/google email is zaibach333@gmail.com if you need to contact me in the case that my forum notifications don't reach me

Re: Possibility of Multiplayer? starting a Clone side projec

Posted: Tue Jan 13, 2015 3:14 pm
by OneShot17
I would be interested, but I don't know much C#. I could learn though...

Re: Possibility of Multiplayer? starting a Clone side projec

Posted: Thu Jan 15, 2015 11:25 am
by FreedomFighter
Lose weapon system = No point to playing since you will lose at that point.

Re: Possibility of Multiplayer? starting a Clone side projec

Posted: Sun Apr 05, 2015 6:32 am
by xxcrash101xx
i think it would be great the only thing u need to do is keep working on it then it should be perfect 8-)

Re: Possibility of Multiplayer? starting a Clone side projec

Posted: Thu Nov 26, 2015 6:17 am
by xxcrash101xx
is this no longer being made or is it still kicking?

Re: Possibility of Multiplayer? starting a Clone side project

Posted: Wed Dec 16, 2015 1:54 pm
by TheOneAndOnlyRuffDuf
Hey, just a tip crash, if the op hasn't been on in 11 months, it's safe to assume the project is very dead.

Re: Possibility of Multiplayer? starting a Clone side project

Posted: Mon Dec 21, 2015 11:40 pm
by xxcrash101xx
ya true