Self-made weapon not appearing in UI
Posted: Sat Jan 10, 2015 4:38 am
Its late at night and i cant seem to find any problems with this weapon I am making
, but it will not show up in the UI or on the ship! (glow image appears though)(sorry about the lazily pasted in xml files)
blueprint:(named: blueprints.xml(appended))
<weaponBlueprint name="BEAM_MATTER_CANNON">
<type>BEAM</type>
<title>Matter Cannon</title>
<short>Matter Cannon</short>
<desc>Powerful destruction and shield manipulation beam.</desc>
<tooltip>passes through shields with moderate damage</tooltip>
<damage>2</damage>
<speed>1</speed>
<length>3</length>
<shots>1</shots>
<sp>5</sp>
<fireChance>1</fireChance>
<breachChance>1</breachChance>
<cooldown>12</cooldown>
<color>
<r>124</r>
<g>235</g>
<b>1</b>
</color>
<power>3</power>
<cost>33</cost>
<bp>3</bp>
<rarity>1</rarity>
<launchSounds>
<sound>lightLaser1</sound>
<sound>lightLaser2</sound>
<sound>lightLaser3</sound>
</launchSounds>
<hitShipSounds>
<sound>hitHull2</sound>
<sound>hitHull3</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>beam_matter_cannon</weaponArt>
<image>beam_contact</image>
</weaponBlueprint>
animation sheet:(named: animations.xml(appended))
<animSheet name="beam_matter_cannon" w="344" h="41" fw="43" fh="41">weapons/beam_matter_cannon_strip8.png</animSheet>
<weaponAnim name="beam_matter_cannon">
<sheet>beam_matter_cannon</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>2</fireFrame>
<firePoint x="23" y="1"/>
<mountPoint x="2" y="50"/>
<chargeImage>weapons/beam_matter_cannon_glow.png</chargeImage>
</weaponAnim>
(I cant get an attachment in at the moment b/c the board is full but i will try later)

blueprint:(named: blueprints.xml(appended))
<weaponBlueprint name="BEAM_MATTER_CANNON">
<type>BEAM</type>
<title>Matter Cannon</title>
<short>Matter Cannon</short>
<desc>Powerful destruction and shield manipulation beam.</desc>
<tooltip>passes through shields with moderate damage</tooltip>
<damage>2</damage>
<speed>1</speed>
<length>3</length>
<shots>1</shots>
<sp>5</sp>
<fireChance>1</fireChance>
<breachChance>1</breachChance>
<cooldown>12</cooldown>
<color>
<r>124</r>
<g>235</g>
<b>1</b>
</color>
<power>3</power>
<cost>33</cost>
<bp>3</bp>
<rarity>1</rarity>
<launchSounds>
<sound>lightLaser1</sound>
<sound>lightLaser2</sound>
<sound>lightLaser3</sound>
</launchSounds>
<hitShipSounds>
<sound>hitHull2</sound>
<sound>hitHull3</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>beam_matter_cannon</weaponArt>
<image>beam_contact</image>
</weaponBlueprint>
animation sheet:(named: animations.xml(appended))
<animSheet name="beam_matter_cannon" w="344" h="41" fw="43" fh="41">weapons/beam_matter_cannon_strip8.png</animSheet>
<weaponAnim name="beam_matter_cannon">
<sheet>beam_matter_cannon</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>2</fireFrame>
<firePoint x="23" y="1"/>
<mountPoint x="2" y="50"/>
<chargeImage>weapons/beam_matter_cannon_glow.png</chargeImage>
</weaponAnim>
(I cant get an attachment in at the moment b/c the board is full but i will try later)