Kestrel Pirate
Posted: Sun Jan 04, 2015 7:22 am
Hello everybody!
This is my first mod, a custom Kestrel-style ship designed to look like it was captured by pirates and recaptured again by the Federation. Yes, I know the Kestrel Type C has basically that same story, but I really wanted to make a mod and couldn't think of anything better. So here you go!
Editor: http://i.imgur.com/8ZxrQMu.png?1
Hull: http://i.imgur.com/xnH0FIY.png?1
Rooms: http://i.imgur.com/vnQZGGQ.png?1
Power/Systems
Shields - 2
Weapons - 4
Engines - 1
Doors - 1
Sensors - 1
Piloting - 1
Oxygen - 1
Medbay - 1
Reactor Power - 8
Weapons
1 Vulcan
Augments
Automated Reloader
Lore
This ship used to be a Federation scout, but was attacked by pirates. They practically rebuilt the inside of the ship so it suited their needs. It is centered around fast firing and utility rather than tanking damage and putting out damage. Eventually the Federation recaptured this vessel, but didn't have time to repair and refit it before they sent it out again due to the urgency of the situation. Now that you have critical intel, you must survive in this customized ship until you reach the Federation base.
Other Notes
- Replaces the Energy A
- You cannot have the battery and hacking at the same time. They share a room. This is purposeful.
- This ship is very basic, I know, I threw it together in a few hours and then debugged for a few days
- This is my first ship, please be sparing
- It may be overpowered due to the Vulcan, but I hadn't seen a lot of ships (modded or vanilla) with this weapon and wanted to try it out; I tried to balance this with small things like low-level engines, inefficient room layout, etc.
Installation
I suggest using Slipstream Mod Manager (http://www.ftlgame.com/forum/viewtopic.php?t=17102). Simply run the program, open the "mods" folder, place the .ftl file inside, then go to file>rescan mods, select Kestrel Pirate, and click patch.
Download v1.2
https://www.dropbox.com/s/q1245gvlbaziy ... e.ftl?dl=0
Changelog
v1.2:
*Fixed problem with manned glows
v1.1:
*Fixed problem with weapon mounts
Known Bugs
- None! (for now)
Made using Superluminal 2 (https://github.com/kartoFlane/Superluminal)
This is my first mod, a custom Kestrel-style ship designed to look like it was captured by pirates and recaptured again by the Federation. Yes, I know the Kestrel Type C has basically that same story, but I really wanted to make a mod and couldn't think of anything better. So here you go!
Editor: http://i.imgur.com/8ZxrQMu.png?1
Hull: http://i.imgur.com/xnH0FIY.png?1
Rooms: http://i.imgur.com/vnQZGGQ.png?1
Power/Systems
Shields - 2
Weapons - 4
Engines - 1
Doors - 1
Sensors - 1
Piloting - 1
Oxygen - 1
Medbay - 1
Reactor Power - 8
Weapons
1 Vulcan
Augments
Automated Reloader
Lore
This ship used to be a Federation scout, but was attacked by pirates. They practically rebuilt the inside of the ship so it suited their needs. It is centered around fast firing and utility rather than tanking damage and putting out damage. Eventually the Federation recaptured this vessel, but didn't have time to repair and refit it before they sent it out again due to the urgency of the situation. Now that you have critical intel, you must survive in this customized ship until you reach the Federation base.
Other Notes
- Replaces the Energy A
- You cannot have the battery and hacking at the same time. They share a room. This is purposeful.
- This ship is very basic, I know, I threw it together in a few hours and then debugged for a few days
- This is my first ship, please be sparing
- It may be overpowered due to the Vulcan, but I hadn't seen a lot of ships (modded or vanilla) with this weapon and wanted to try it out; I tried to balance this with small things like low-level engines, inefficient room layout, etc.
Installation
I suggest using Slipstream Mod Manager (http://www.ftlgame.com/forum/viewtopic.php?t=17102). Simply run the program, open the "mods" folder, place the .ftl file inside, then go to file>rescan mods, select Kestrel Pirate, and click patch.
Download v1.2
https://www.dropbox.com/s/q1245gvlbaziy ... e.ftl?dl=0
Changelog
v1.2:
*Fixed problem with manned glows
v1.1:
*Fixed problem with weapon mounts
Known Bugs
- None! (for now)
Made using Superluminal 2 (https://github.com/kartoFlane/Superluminal)