Problems creating weapon MOD...
Posted: Thu Dec 25, 2014 2:32 am
Howdy. I have installed Slipstream and Super Luminal on my Mac running FTL Advanced.
I've created a little weapon mod, but I'm having trouble making it into a usable .ftl mod to share with everyone. I've modified my two .dat files, created a custom graphic and animation, etc. Everything works fine when I replace the two .dat files in the resources folder.
So I open up Super Luminal to create a custom ship layout with my new weapon, then export it as a .ftl. The problem I run into is that when I load the .ftl into Slipstream, it creates a vanilla .dat file, then applies the mod. It has the changes I made to the ship layout, but it's missing my weapon.
Is there a command I should be using, or am I missing a step? Thanks.
In the meantime, here's a video of my mini weapon.
https://www.youtube.com/watch?v=LaEXn6loffc
Since the video, I've increased the charge time to 14 seconds so it's a little faster than the 3rd shot of an ion charger, but not as fast as the 1st or 2nd shot. Kinda in the middle. But it has obvious advantages, such as hitting different rooms versus a single room.
I've created a little weapon mod, but I'm having trouble making it into a usable .ftl mod to share with everyone. I've modified my two .dat files, created a custom graphic and animation, etc. Everything works fine when I replace the two .dat files in the resources folder.
So I open up Super Luminal to create a custom ship layout with my new weapon, then export it as a .ftl. The problem I run into is that when I load the .ftl into Slipstream, it creates a vanilla .dat file, then applies the mod. It has the changes I made to the ship layout, but it's missing my weapon.
Is there a command I should be using, or am I missing a step? Thanks.
In the meantime, here's a video of my mini weapon.
https://www.youtube.com/watch?v=LaEXn6loffc
Since the video, I've increased the charge time to 14 seconds so it's a little faster than the 3rd shot of an ion charger, but not as fast as the 1st or 2nd shot. Kinda in the middle. But it has obvious advantages, such as hitting different rooms versus a single room.