[Ship] The Mockingbird (Sorta WIP)
Posted: Thu Dec 04, 2014 1:05 am
One fateful dual between the Rebellion fleet and the last standing Kestrel led tragedy. All hope was lost for the Federation until a Rockman Scrapper took its parts and built a super ship. Maybe the Federation now has a chance.
This ship replaces Kestrel A
Hangar Image: http://i.imgur.com/paWGYIy.png
Ship Difficulty: Moderate (Good ship for new players)
Images used: Splices of Kestrel A, Stealth A, Mantis B, and Rock A.
Crew: Human, Human, Rock
Starting Weapons: (4 max)
Dual Lasers
Dual Lasers
Drones: (3 max)
None
Installed Systems/Subsystems
L2 Pilot
L1 Sensors
L1 Doors
L1 O2
L1 Medbay
L3 Weapons
L3 Engines
L2 Shields (1 Shield)
Possible Systems/Substystems:
Hacking
Drone Control
Mind Control
Cloaking
Teleporter
Hull: 30
Reactor: 5
Strategies: (Notice: These strategies are just basic ideas of things to do.)
1- Upgrade that Reactor ASAP! Due to low Reactor, you might want to up it a bar or 2 quickly if you don't want to deal with Power Struggles
2. Don't trade in your Dual Lasers! I've managed Multiple Successful Runthroughs without ever trading in my default weps.
3. Don't waste money upgrading the Piloting or Sensors, they come at a good start. Instead, upgrade your doors.
4. there's one sliver of rooms not connected any where else than the engines. Try to drag invaders in there to trap them as there are no systems/subsystems that they can pound on.
5. There is no Clone bay or Extra Battery, so DO NOT buy these if they pop up in shops (They Shouldn't, if they do, let me know)
Known Bugs:
No Hangar Select image
Engines + the 3-room rooms are a bit derpy
So, let me know how you like the ship! Tell me what you think of it and if I should change anything. If another ship is called Mockingbird, Pls don't rage, I don't know any other ships called that.
This ship replaces Kestrel A
Hangar Image: http://i.imgur.com/paWGYIy.png
Ship Difficulty: Moderate (Good ship for new players)
Images used: Splices of Kestrel A, Stealth A, Mantis B, and Rock A.
Crew: Human, Human, Rock
Starting Weapons: (4 max)
Dual Lasers
Dual Lasers
Drones: (3 max)
None
Installed Systems/Subsystems
L2 Pilot
L1 Sensors
L1 Doors
L1 O2
L1 Medbay
L3 Weapons
L3 Engines
L2 Shields (1 Shield)
Possible Systems/Substystems:
Hacking
Drone Control
Mind Control
Cloaking
Teleporter
Hull: 30
Reactor: 5
Strategies: (Notice: These strategies are just basic ideas of things to do.)
1- Upgrade that Reactor ASAP! Due to low Reactor, you might want to up it a bar or 2 quickly if you don't want to deal with Power Struggles
2. Don't trade in your Dual Lasers! I've managed Multiple Successful Runthroughs without ever trading in my default weps.
3. Don't waste money upgrading the Piloting or Sensors, they come at a good start. Instead, upgrade your doors.
4. there's one sliver of rooms not connected any where else than the engines. Try to drag invaders in there to trap them as there are no systems/subsystems that they can pound on.
5. There is no Clone bay or Extra Battery, so DO NOT buy these if they pop up in shops (They Shouldn't, if they do, let me know)
Known Bugs:
No Hangar Select image
Engines + the 3-room rooms are a bit derpy
So, let me know how you like the ship! Tell me what you think of it and if I should change anything. If another ship is called Mockingbird, Pls don't rage, I don't know any other ships called that.