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Game Crashes when selecting modded ship
Posted: Tue Nov 18, 2014 8:43 pm
by Biohazard063
Hey all,
I'm fairly new to modding and I'm now working on my second custom ship.
Using Superluminal, great program.
Now, I did most of the work with that program.
Created a hull, room layout, appointed systems to the rooms, installed doors etc...
The only thing really missing is the cloaking image which I'm still working on.
Wanted to take it for a test run, can load it into Slipstream but as soon as I click on the ship it replaces, FTL crashes.
I can show you the crash log (at least that's what I think it is) :
Code: Select all
Name: APPCRASH
Name of application: FTLGame.exe
Version of application: 0.0.0.0
Time of application : 537a343e
Name of errormodule: ntdll.dll
Version of errormodule: 6.1.7600.16385
Time of errormodule: 4a5bdb3b
Exceptionscode: c0000005
Exceptionmarge: 0002ee48
Version of OS: 6.1.7600.2.0.0.256.1
Country-id: 2067
Additional information 1: e8ad
Additional information 2: e8adce1c2b9e7be834b4063ac3c53863
Additional information 3: e8ad
Additional information4: e8adce1c2b9e7be834b4063ac3c53863
Had to translate that as my PC's OS isn't in English.
Some info on the mod.
It's a pretty big ship, as in size of the hull. (816x420 pixels)
It has 15 animated gibs.
Has doors that link to other doors (the rooms aren't next to one another, but used door linking).
Anyone here have an idea on what the cause could be?
Or where I can find additional info to help you/me find the problem?
Thanks for reading, and for any potential help.
Re: Game Crashes when selecting modded ship
Posted: Tue Nov 18, 2014 9:01 pm
by rannl
Can you post a link to the mod's .ftl file ? I'll DL it and take a look at it.
Your PC's OS isn't in english ? Funny, your accent on youtube sounds like a varient of some english speaking country

Re: Game Crashes when selecting modded ship
Posted: Tue Nov 18, 2014 9:55 pm
by kartoFlane
Biohazard063 wrote:Has doors that link to other doors (the rooms aren't next to one another, but used door linking).
I vaguely recall people having issues with manually linked doors since AE came about... If I remember correctly, the game crashes if the linked rooms are further apart than ~2 tiles or something.
You could try loading the ship in the editor, then going to
Edit > Reset All Door Links, and using that modified version to see if this is in fact the reason for the crashes.
Though it could also be the 15 gibs, but I've never encountered any problems with that.
Re: Game Crashes when selecting modded ship
Posted: Wed Nov 19, 2014 7:37 am
by Biohazard063
Here's the link to what I have so far :
https://www.dropbox.com/s/6z9bgn37zj3ys ... e.rar?dl=0
It's a rar file containing both the one with linked doors and the one without them (last one conveniently names "no doors").
You'll immediately see why I can't go without linked doors...
As far as the door labyrinth goes. If it's facing another door, it's linked to it. If it's facing empty space, it's an airlock.
Furthermore, I tested what you said Karto, it's not (just) the doors. So there's probably something else going on. I'll try to remove some gibs and see if anything changes.
Also checked Steam\SteamApps\common\FTL Faster Than Light\crashlogs. Nothing recent in there.
As for the accent, one of the things I'm a bit proud of, not having a heavy accent

.
Native language is dutch.
Re: Game Crashes when selecting modded ship
Posted: Wed Nov 19, 2014 8:44 pm
by RAD-82
I took a quick look at your file. It didn't take me long to find a problem, since I was unable to load your hull image or gibs in my old Paint Shop Pro. Then I loaded the hull in GIMP, and it says that it was a GIF file, rather than a PNG. Try re-saving the hull and gibs as 32-bit PNG files.
However, I don't think that is causing the crash, since that would probably just end up as missing images in the game. My past work on DryEagle's Escort Duty suggests that the crashing is caused by the rooms being too far apart. I never actually figured out how that distance thing worked, but two tiles of empty space seem like a problem. Given your hull image, I can see that trying to bring the rooms closer together would cause some ships to overlap.
You also have a duplicate gib. I don't think it is causing any problems, but I'm just mentioning that it is there.
Re: Game Crashes when selecting modded ship
Posted: Wed Nov 19, 2014 9:17 pm
by rannl
I took a look at your mod, did some goofing around. Adding rooms between all the doors allowed for the ship to be loaded successfully in-game, then I tried removing one of the rooms, leaving a 2 space gap between the doors, and I manually reconnected the gapped rooms. This worked OK in game. Perhaps a large number of gapped connections causes the crashes ?
Dutch.... Never would have guessed
PS. Very nifty idea !
Re: Game Crashes when selecting modded ship
Posted: Thu Nov 20, 2014 6:55 am
by Biohazard063
RAD-82 wrote:I took a quick look at your file. It didn't take me long to find a problem, since I was unable to load your hull image or gibs in my old Paint Shop Pro. Then I loaded the hull in GIMP, and it says that it was a GIF file, rather than a PNG. Try re-saving the hull and gibs as 32-bit PNG files.
However, I don't think that is causing the crash, since that would probably just end up as missing images in the game. My past work on DryEagle's Escort Duty suggests that the crashing is caused by the rooms being too far apart. I never actually figured out how that distance thing worked, but two tiles of empty space seem like a problem. Given your hull image, I can see that trying to bring the rooms closer together would cause some ships to overlap.
You also have a duplicate gib. I don't think it is causing any problems, but I'm just mentioning that it is there.
Well, I still use paint and powerpoint for pretty much everything, even the creation of this hull image (with a little help from a site that allows me to make an entire colour transparent).
And yes, I found out that ".gif" can't be loaded in superluminal. The hull used is a ".png".
About the gibs : Oh? I thought one just disapeared... I"ll get it sorted.
rannl wrote:I took a look at your mod, did some goofing around. Adding rooms between all the doors allowed for the ship to be loaded successfully in-game, then I tried removing one of the rooms, leaving a 2 space gap between the doors, and I manually reconnected the gapped rooms. This worked OK in game. Perhaps a large number of gapped connections causes the crashes ?
Dutch.... Never would have guessed
PS. Very nifty idea !
Then why wasn't I able to load the mod when I removed all the links between the doors?
I can try to get fewer links though. But I'd like to at least see a working version... even if it's without linked doors.
Also when linking doors, do you have to put in both ID's, or just the one that isn't right next to the door?
Re: Game Crashes when selecting modded ship
Posted: Thu Nov 20, 2014 9:41 am
by kartoFlane
Biohazard063 wrote:Also when linking doors, do you have to put in both ID's, or just the one that isn't right next to the door?
Just the one that isn't right next to it. The rest will be handled by the editor during saving. Keep in mind though that it
does matter which ID slot you use.
Re: Game Crashes when selecting modded ship
Posted: Thu Nov 20, 2014 9:45 am
by Biohazard063
kartoFlane wrote:Biohazard063 wrote:Also when linking doors, do you have to put in both ID's, or just the one that isn't right next to the door?
Just the one that isn't right next to it. The rest will be handled by the editor during saving. Keep in mind though that it
does matter which ID slot you use.
Would make for a pretty interesting ship if you messed those up though

Re: Game Crashes when selecting modded ship
Posted: Thu Nov 20, 2014 4:24 pm
by Biohazard063
Alright, I can't get it to load properly even after removing door links and gibs. Well most of them, I...lost 4 of them in superluminal. Would like to know what you did to load it in Rannl.
It even breaks the other ships when I load in the mod, giving them squares with a black and yellow chess board pattern in them.

When viewed in the ships list, it shows a black box in the top left corner in the window where the ship should be. Which is odd since I didn't even give a thumbnail yet.