[Ship Suggestion] Extreme Ship Pack
Posted: Fri Sep 19, 2014 8:19 am
I was playing the Extreme Weapon Pack for Doom the other day:
https://www.youtube.com/watch?v=PcuGtbyPGWk
Then a thought occurred to me:
FTL already hard to play with certain ships. What about making the game 159% more harder than the next leading ship mods?
The problem is: I don't know how to make it just that more painful.
The best I can think of for the moment would be this:
1) Engi Boarding Cruiser - Comes with 2 Engies, Mini Beams for weapons, Medbay and a Teleport. The intent is to board ships with the Engies, take down the shields and use the beams. But considering just how bad Engies are at boarding... you either get a Mantis or two or play with the AI and hope you don't get shot to pieces before you escape/lose your crew.
2) Rock Maze - Your standard Rock ship with 2 Rockmen. However the doors don't go where you think they go - Oxygen and Piloting are near each other but going through the doors takes you across the whole ship before taking you to the room. Same for all the others. Would also make venting an absolute pain. Since Rockmen are slow, it means getting emergency repairs done is more difficult. I thought about Mantises but they're swift even if their repair sucks.
3) Zoltan Power WTF! - Have a ship with Zoltans and several stacked systems together. Sounds fun or OP? How about Artillery and Shields are in the same room as Piloting? You want to board? Better make it fast or have a Clone Bay, because you can't turn off the artillery (which should be some sort of heavy crew-damaging weapon).
The intent is to make something frustrating to play but still be winnable. It shouldn't be a matter of "How far can I take this before I die" like a ship with isolated systems.
Any other ideas or improvements? Let me know.
https://www.youtube.com/watch?v=PcuGtbyPGWk
Then a thought occurred to me:
FTL already hard to play with certain ships. What about making the game 159% more harder than the next leading ship mods?
The problem is: I don't know how to make it just that more painful.
The best I can think of for the moment would be this:
1) Engi Boarding Cruiser - Comes with 2 Engies, Mini Beams for weapons, Medbay and a Teleport. The intent is to board ships with the Engies, take down the shields and use the beams. But considering just how bad Engies are at boarding... you either get a Mantis or two or play with the AI and hope you don't get shot to pieces before you escape/lose your crew.
2) Rock Maze - Your standard Rock ship with 2 Rockmen. However the doors don't go where you think they go - Oxygen and Piloting are near each other but going through the doors takes you across the whole ship before taking you to the room. Same for all the others. Would also make venting an absolute pain. Since Rockmen are slow, it means getting emergency repairs done is more difficult. I thought about Mantises but they're swift even if their repair sucks.
3) Zoltan Power WTF! - Have a ship with Zoltans and several stacked systems together. Sounds fun or OP? How about Artillery and Shields are in the same room as Piloting? You want to board? Better make it fast or have a Clone Bay, because you can't turn off the artillery (which should be some sort of heavy crew-damaging weapon).
The intent is to make something frustrating to play but still be winnable. It shouldn't be a matter of "How far can I take this before I die" like a ship with isolated systems.
Any other ideas or improvements? Let me know.