Need a bit of event scripting help
Posted: Sun Sep 14, 2014 6:24 am
I'm working on an automated Zoltan ship and I need to make an event that spawns in about 4 (or just 2) Zoltans but only at the start beacon. I've been trying to get it to work for about an hour but for some reason, it only allows one Zoltan to come onboard.
If I don't allow a Zoltan to come onboard, it loads up a random event from somewhere or crashes the game.
Here's the code I've got:
ZOLTANCREW is a dummy augment I created so you can't just grab 4 Zoltans on any ship, it has to be that particular ship.
What am I doing wrong?
If I don't allow a Zoltan to come onboard, it loads up a random event from somewhere or crashes the game.
Here's the code I've got:
Code: Select all
<event name="START_BEACON">
<text>Welcome to a new sector! Get to the exit beacon and jump to the next sector before the pursuing Rebels catch you!</text>
<choice hidden="true">
<text>Continue...</text>
<event/>
</choice>
<choice req="ZOLTANCREW" hidden="true">
<text>Request some Zoltans from the ZRPC</text>
<event load="ZOLTAN_CREW_ARRIVAL"/>
</choice>
</event>
<eventList name="ZOLTAN_CREW_ARRIVAL">
<event>
<text>The ZRPC acknowledges your request. There's a shortage of staff so they can only spare the one Zoltan.</text>
<crewMember amount="1" class="energy">
<choice>
<text>Continue</text>
<event>
<text>The Order of the Great Eye steps in and delivers one of their monks to reinforce them.</text>
<crewMember amount="1" class="energy" all_skills="1">Bond-Monk</crewMember>
</event>
</choice>
</event>
</eventlist>
What am I doing wrong?