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Burst Flak?
Posted: Fri Jul 25, 2014 4:20 pm
by NarnKar
So I've been trying to make a weapon that fires two clusters of debris. I got the Flak I blueprints and changed
to
But for some reason, instead of two debris clumps, it fires a volley of six or seven individual pieces of debris. Any advice?
Re: Burst Flak?
Posted: Fri Jul 25, 2014 5:44 pm
by dalolorn
NarnKar wrote:So I've been trying to make a weapon that fires two clusters of debris. I got the Flak I blueprints and changed
to
But for some reason, instead of two debris clumps, it fires a volley of six or seven individual pieces of debris. Any advice?
'Burst flak' is a bit wacky. The first shot is a proper clump of debris with the amount of projectiles defined by the <projectiles> (I think it was projectiles, anyway) tag, and any shots after that act as if they were from a typical burst laser.
Re: Burst Flak?
Posted: Fri Jul 25, 2014 6:09 pm
by NarnKar
dalolorn wrote:The first shot is a proper clump of debris with the amount of projectiles defined by the <projectiles> (I think it was projectiles, anyway) tag, and any shots after that act as if they were from a typical burst laser.
Not for me, at least.
I tested the Burst Flak, and this is what came out: 3 x small flak pieces, 3x medium flak pieces, 1 proper clump, in that order.
(A proper clump is 3 smalls, 2 mediums, and 1 big.)
Re: Burst Flak?
Posted: Fri Jul 25, 2014 6:31 pm
by RAD-82
I believe dalolorn just got it backwards. Unfortunately, you can't fix this. This has been brought to the attention of the game devs, but like most modding issues, they won't really consider it while they are still doing bug fixes for the normal game.
Re: Burst Flak?
Posted: Fri Jul 25, 2014 7:49 pm
by NarnKar
Then how did they do the burst scatter lasers in Captain's Edition?
EDIT: Oh, I see now. They're not actually weapons that fire in a blast radius.
Re: Burst Flak?
Posted: Fri Jul 25, 2014 9:07 pm
by dalolorn
RAD-82 wrote:I believe dalolorn just got it backwards. Unfortunately, you can't fix this. This has been brought to the attention of the game devs, but like most modding issues, they won't really consider it while they are still doing bug fixes for the normal game.
Oh, it was the other way around? My mistake.
