Problem with modding AE content.
Posted: Thu May 08, 2014 6:04 pm
Hi, I`m pretty new to modding but have made a few pretty good and and a few less great mods.
Now I`m planning my new game overhaul mod, but encountered a problem that I can`t seem to get around.
My mod (or the early stage of my mod) works perfect as long as AE content is disabled.
But I cannot change anything that is related to AE. I can add weapons and edit classic ones, I can make enemy ships equip them, and I can make them appear in stores. But as soon as I try to edit AE stuff, i doesn`t work.
AE weapons remain the same and enemies can`t use my new weapons (even if I make a separate blueprintlist for them).
Player ships still work though and all classic weapons, and my weapons still appear in stores and as random drop.
Is this a common problem? How did you solve it? I have been browsing trough the data files but have no clue!
Please try to help me!
Now I`m planning my new game overhaul mod, but encountered a problem that I can`t seem to get around.
My mod (or the early stage of my mod) works perfect as long as AE content is disabled.
But I cannot change anything that is related to AE. I can add weapons and edit classic ones, I can make enemy ships equip them, and I can make them appear in stores. But as soon as I try to edit AE stuff, i doesn`t work.
AE weapons remain the same and enemies can`t use my new weapons (even if I make a separate blueprintlist for them).
Player ships still work though and all classic weapons, and my weapons still appear in stores and as random drop.
Is this a common problem? How did you solve it? I have been browsing trough the data files but have no clue!
Please try to help me!