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0 Damage Weapons and Shields
Posted: Sun May 04, 2014 5:04 am
by XionGaTaosenai
Apparently if you have a weapon that does 0 damage and doesn't bypass shields, then when it hits a shield it will be absorbed without stripping the shields at all. Is there any way to correct this, and have a weapon that does no hull damage but interacts with shields as if it does?
Re: 0 Damage Weapons and Shields
Posted: Sun May 04, 2014 6:23 am
by Kaerius
This could work:
Normal damage = 1
Hull damage = -1
I'm not entirely sure though. (In any case that should still do crew and system damage).
Re: 0 Damage Weapons and Shields
Posted: Sun May 04, 2014 7:03 pm
by XionGaTaosenai
I'm not sure how you specifically denote hull damage, or if you even can do that. In any case,
"<hullDamage>-1</hullDamage>" doesn't work.
Re: 0 Damage Weapons and Shields
Posted: Sun May 04, 2014 9:51 pm
by Sleeper Service
There is no way around this as far as we currently know.
Re: 0 Damage Weapons and Shields
Posted: Mon May 05, 2014 1:05 am
by 5thHorseman
One possible workaround, make it do Ion Damage along with whatever other specific damage you want, but no regular damage.
Re: 0 Damage Weapons and Shields
Posted: Mon May 05, 2014 7:10 am
by Gencool
There are loads of specific damage attacks tags here;
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=17122
Try setting 'damage' to 1 and everything else to 0 (0 turns off damage, irrc, whilst -1 actively repairs)