
Install with Slipstream Mod Manager
MediaFire Download Link AE.1
Code: Select all
Initial Release of AE.1:
-No more Crystal Homeworlds
*Code-wise, it is still there, but unreachable through "vanilla" means
-Crystals and their weapons have a rarity of 5
*Depending on sector, the rarity will decrease to 4
-20 new Crystal weapons, quite possibly unbalanced
*Green = pierce/breach, Red = fire, Purple = ion, Yellow = stun
metadata wrote:A great cataclysm has destroyed the Crystal Homeworlds and left it uninhabitable! Crystal vibrations have changed as their isolation has ended and they spread throughout the universe with no place to call home.
Gameplay: The connection to the Crystal Homeworlds from the Rock Homeworlds will not work. Crystal crew and crystal weapons are available everywhere, even for the enemy ships to use. New variety of crystal weapons, such as ionic purple, fiery red, stunning yellow, and breaching green.
This mod is a spin-off from my ship mod, Resonance. Except for the new fire, pierce, and stun weapons, it is almost the same thing that was included in the pre-AE version of Resonance. This involves breaking the connection to the Crystal Homeworlds and altering the rarity of the Crystal weapons. A few Crystal events (4) that didn't have Crystal sector-specific text have been added to other event lists. Rebel ships did not receive any of the new weapons. Use of this mod with AE content disabled is not recommended. I added the new weapons to the DLC list, so they might not appear if AE content is off.
Compatibility: This mod should be compatible (not necessarily 100%) with other mods if it is loaded last. It doesn't overwrite anything vital, other than the Crystal Homeworld gate. Other ship mods can be loaded before or after this, but Resonance must be loaded before this (due to ion crystal weapons) if you are playing with that ship.
Weapons:
- Green crystals have extra shield piercing and increased hull breach chance.
- Red crystals have increased fire chance.
- Purple crystals have ion damage; the smaller shards from the burst weapons do not pierce shields.
- Yellow crystals stun crew.
Credits:
FTL, SMM, PSP7, Notepad