Wishful modding
Posted: Tue Apr 29, 2014 7:48 pm
I'd like a mod that changes nothing about gameplay, no new content, no new ships, no "balancing". I'd like a mod that keeps better track of stats, like showing all runs instead of the five best of each ship type, and that remembers for each displayed run the session stats and the achievements that were gained during that run, if any. I'd also like stats calculated for each ship type and cruiser type, e.g. win/lose ratio.
What would also be interesting to have would be a moral tracker; core FTL (AE) does not give points for nice behaviour (as to not enforce "nice" play), but it would be good to see at the end of each run if you were trying to help, or were trying to be more evil than the rebels could ever be. For example, you get 5 moral points (different and independent from the points calculated from beaconds, scrap and defeated ships) for agreeing to fight the spiders, 10 MP for actually defeating them, and -5 if you decline. 10 MPfor agreeing to surrender, -5 for declining (-10 for declining to the surrender of the Lanius), -20 for each crew burnt to death. So you still keep the old scoring system intact and unchanged, but have an additional moral score.
Is this possible or already done?
Thanks!
What would also be interesting to have would be a moral tracker; core FTL (AE) does not give points for nice behaviour (as to not enforce "nice" play), but it would be good to see at the end of each run if you were trying to help, or were trying to be more evil than the rebels could ever be. For example, you get 5 moral points (different and independent from the points calculated from beaconds, scrap and defeated ships) for agreeing to fight the spiders, 10 MP for actually defeating them, and -5 if you decline. 10 MPfor agreeing to surrender, -5 for declining (-10 for declining to the surrender of the Lanius), -20 for each crew burnt to death. So you still keep the old scoring system intact and unchanged, but have an additional moral score.
Is this possible or already done?
Thanks!