Ship Color Customization
Posted: Wed Apr 23, 2014 9:02 pm
Anyone that messes with paint, or any other free image editor, will see that filling in a box with a colour is very easy.
Mess with something slightly more advanced than MS Paint, like Paint.NET, will see you can even have a design that is partially transparent and you can easily change the color behind it.
You could even just edit the image's overall hue to pass it through all colours of the rainbow.
Colour-editing is really quite easy. Many games even support a colour slider to customize things. So how about we put that in FTL?
Does this engine have the ability to support such a system? What if I want to colour my Kestrel black? What if i want a Crystal Cruiser with green crystal instead of blue or red? Maybe I want a red one, but with the blue loadout!
If I could somehow assign different parts of the ship to a colour slider or selector, then each ship would feel so much more my own. Base colour, secondary, tetriary/highlight.
Could this be done? If so, what would I need to do? How do I make the save game keep track of the colours?
Mess with something slightly more advanced than MS Paint, like Paint.NET, will see you can even have a design that is partially transparent and you can easily change the color behind it.
You could even just edit the image's overall hue to pass it through all colours of the rainbow.
Colour-editing is really quite easy. Many games even support a colour slider to customize things. So how about we put that in FTL?
Does this engine have the ability to support such a system? What if I want to colour my Kestrel black? What if i want a Crystal Cruiser with green crystal instead of blue or red? Maybe I want a red one, but with the blue loadout!
If I could somehow assign different parts of the ship to a colour slider or selector, then each ship would feel so much more my own. Base colour, secondary, tetriary/highlight.
Could this be done? If so, what would I need to do? How do I make the save game keep track of the colours?