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Could someone make a mod which removes fire?
Posted: Tue Apr 22, 2014 4:18 pm
by cl7
So I posted a thread here:
http://www.ftlgame.com/forum/viewtopic. ... 422#p74422
and someone suggested asking here for someone to make a mod that removes fires from the game. I'd really love one, if anyone could be bothered. I'm sorry, I have no idea how big an ask it is but I'd be extremely grateful if someone could do it. Thanks!
EDIT: also while I'm here could someone who knows tell me if I need to start FTL via the mod manager every time I restart the game, or only when starting the new game? I'd just like my playtime to be counted on steam.
Re: Could someone make a mod which removes fire?
Posted: Tue Apr 22, 2014 5:05 pm
by kartoFlane
Not too difficult, I guess...
Try this -- this mod will remove fire chance from all weapons in the game (but not from events). It's compatible with all other mods out there, as long as you install it last. Requires SMM 1.2+
That said, fires really
are easy to deal with, you just have to take care of them as soon as they appear...
@edit
You can install mods with SMM, decline its proposition to launch the game, quit SMM, and then start FTL manually. It'll work fine.
Re: Could someone make a mod which removes fire?
Posted: Tue Apr 22, 2014 5:19 pm
by RAD-82
When I first saw this, I thought it was impossible, because fire is a game mechanic. Then I read the other thread and saw the suggestion to remove the fire chance from weapons, which is much easier. I suppose you want suns removed too? I think I got them all...
Ninja'd, because I went back to do events.

So I guess I can still post mine too.
kartoFlane's mod set's fireChance to 0, while mine just removes the tag. I thought about doing it like that, but then I didn't.

Re: Could someone make a mod which removes fire?
Posted: Tue Apr 22, 2014 6:51 pm
by cl7
Thanks so much, guys! I realise fire is dealable within the confines of the game but I honestly find it the only genuinely "unfair" aspect of the entire game: scrambling my guys to deal with a fire (and die in the process unless I micromanage and swap them out for full-health ones midway) taking them away from their posts in combat meaning they're not dealing with damage to systems, etc etc. I know you can also cut off the o2 but if there are any manned systems between the fire and airlocks you have to move your men and then wait for the o2 to recover enough... fire just really annoyed and frustrated me, I think everyone has a "most hated" mechanic in most games and in this case it was just a big enough annoyance to put me off the game, which I otherwise love.
I really, really appreciate you guys taking the time to do this, thanks so much.
Re: Could someone make a mod which removes fire?
Posted: Tue Apr 22, 2014 10:23 pm
by 5thHorseman
Don't asteroids sometimes start fires? And events where people sabotage your ship can do so as well. Those may be hard coded.
Maybe take a different tack at this, and give every ship fire suppression and (if possible) beef it up to put the fires out in like a second.
Re: Could someone make a mod which removes fire?
Posted: Wed Apr 23, 2014 1:50 am
by RAD-82
5thHorseman wrote:Don't asteroids sometimes start fires?
Yes, and I don't think I can do anything about that other than remove the hazard like I did the suns.
5thHorseman wrote:And events where people sabotage your ship can do so as well.
Forgot about those. They aren't as easy to fix with a single "blanket" code like the weapons and environmental hazards were, but it is possible to alter those events.
I wish I ignored this request. I'm certainly not going to go back through all the events to find potential fires caused by events. Sure, they are easy enough to find with a search function, but I don't want to.

Re: Could someone make a mod which removes fire?
Posted: Wed Apr 23, 2014 6:51 pm
by cl7
RAD-82 wrote:5thHorseman wrote:I wish I ignored this request. I'm certainly not going to go back through all the events to find potential fires caused by events. Sure, they are easy enough to find with a search function, but I don't want to.

I'm glad you didn't - I wasn't the one finding fault with it! I still really appreciate it and have been enjoying the game for hours thanks to it.
Re: Could someone make a mod which removes fire?
Posted: Thu Apr 24, 2014 1:42 am
by R4V3-0N
Did you guys remember to remove fire chance from a... fire bomb?

Re: Could someone make a mod which removes fire?
Posted: Thu Apr 24, 2014 2:02 am
by RAD-82
R4V3-0N wrote:Did you guys remember to remove fire chance from a... fire bomb?

It's removed from ALL weapons. There was no need to do it for each individual weapon, because as I mentioned before, there is a single "blanket" code. Fire bombs will still do crew damage, but Fire Beams are completely useless.
Code: Select all
<mod:findLike type="weaponBlueprint"> <mod:findLike type="fireChance"> <mod:removeTag/> </mod:findLike> </mod:findLike>
Removing the fireChance tag is what I did, but kartoFlane did it differently by setting fireChance to 0. End result should be the same.
Re: Could someone make a mod which removes fire?
Posted: Thu Apr 24, 2014 2:23 am
by R4V3-0N
it was a slight joke, because now firebombs, beams, and drones are a tad useless if they appear in store or on the enemy. Was woundering if you removed it all together.