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Being sucked into space
Posted: Tue Sep 18, 2012 5:50 am
by Fasterthanyou
http://www.foddy.net/Evacuation.html
If you have ever played this game you have probably thought that it would be pretty awesome if you could be sucked into space like in the game 'Evacuation' by foddy(The same who brought you 'QWOP' and 'CLOP'). Now I don't know if they are going to still be updating the game but if they are maybe they could put it in, if not maybe someone could make a mod for it if it would be possible? No? Well anyway it would be pretty cool and would make the game easier and harder (You can blow enemies straight out of the ship but the problem is is that you might be sucked out as well). And when I say add it I mean the being pulled into space part not the colored doors, etc. Please say your opinion and may FTL be nice to you.
Re: Being sucked into space
Posted: Tue Sep 25, 2012 4:37 am
by Fasterthanyou
Nobody?
Re: Being sucked into space
Posted: Tue Sep 25, 2012 5:27 am
by Derakon
I've a feeling this would just trivialize dealing with boarders, since it's generally fairly easy to isolate them and then expose their chambers to vacuum.
Also, I'm not certain, but I don't think that decompression would actually suck people out into space like it does on TV. The actual force acting on the person is just the wind from air rushing past them, and if you're in a contained room (like all of the rooms in FTL) then there's usually relatively little air behind you trying to reach the airlock.
Re: Being sucked into space
Posted: Tue Sep 25, 2012 2:16 pm
by Fasterthanyou
It would only be easy if you have maxed out your doors and they are not in a critical system and you would be sucked into space because all the air in the exposed rooms would be trying to 'balance' out but since space is infinitely big all the air would be sucked out, you and any one else with it.
What is the volume of the room exposed? How big is the opening?
I guess it might make it too easy but maybe the idea of slowing everyone down instead of sucking you out into space might be better for some people.
Thank You for your opinion and it was just an idea I thought might be neat
Re: Being sucked into space
Posted: Tue Sep 25, 2012 2:21 pm
by Doc
I sort of thought something along these lines when I was boarded the other day, two mantis-es landed in the top airlock of the Kestrel (A), and I just sort of thought that venting the air in the immediate room- which instantly makes it airless, unlike venting several rooms- would chuck them straight out the door. Considering how they don't go to those rooms often it'd at least be a neat trick to pull off once in a while.
Re: Being sucked into space
Posted: Tue Sep 25, 2012 3:34 pm
by Derakon
Fasterthanyou wrote:It would only be easy if you have maxed out your doors and they are not in a critical system and you would be sucked into space because all the air in the exposed rooms would be trying to 'balance' out but since space is infinitely big all the air would be sucked out, you and any one else with it.
What is the volume of the room exposed? How big is the opening?
All of the air would be sucked out, sure, because it's a gas and gases diffuse to equalize pressure across the entirety of their containers. That doesn't automatically equate to all of the non-gas things in the room being thrown out too.
There's a sharply limited amount of air in each room and the rooms frankly don't look all that big (obviously the game isn't exactly to scale since otherwise each ship would be horribly claustrophobic, but still the ships aren't all that big). If the crewmember can find something to hold onto or even if they're just wearing magnetic boots, they ought to be able to hold on through a brief windstorm. Even if they just lie down flat to minimize their surface area they should probably be fine. Once the air's gone there's no force trying to pull them out the airlock.
My point about trivializing boarders is that you take your crewmembers somewhere where the boarders aren't, and close all your doors; then you expose the boarders to vacuum and watch them get sucked out. How would your crewmembers be in danger in this situation? There's vacuum-tight doors between them and the boarders.
Re: Being sucked into space
Posted: Tue Sep 25, 2012 5:16 pm
by Disc10
It's always bugged me that they don't do that when they're in the airlock, but only as a minor nit-picky thing.
I don't know about you guys, but it's quite rare for boarders to teleport into the airlocks, at least in my experience. So with this in mind I think that boarders should be thrown out into space, but only if they're in the airlock. Otherwise they at most should get dragged back one room, then it's assumed mag-boots are in effect or clinging on for dear life whilst the air is sucked out has saved them.
And going even further, perhaps Rockmen could be immune to pull back effect, and Zoltans could be more susceptible due to being energy beings, which I imagine would make it harder for them to grab onto something.
However, I don't know if this is beyond the games ability or not. I'd love to see this become a feature, or even a mod, but how possible it is to do is beyond my knowledge at least. :/
Re: Being sucked into space
Posted: Wed Sep 26, 2012 2:24 am
by Fasterthanyou
This guy ^
I like his addition, it would be good with the Rockmen to be immune but I think it would be better if a slug had trouble with it not the Zoltan.
Re: Being sucked into space
Posted: Wed Sep 26, 2012 2:58 am
by AngleWyrm
It could make an interesting Event outcome, but I wouldn't want it to be a combat mechanic.
As an event, it would be interesting to have one random room containing a crew member breached, and lose that crew member. But I don't know if the game engine currently supports that level of detail.
Re: Being sucked into space
Posted: Wed Sep 26, 2012 3:14 am
by Doom Lich
Except it doesn't actually work like that. Consider it basically like being in a mild windstorm, and it'd only last a fraction of a second until practically all the air is vented. A gust of air is going to blow you toward the airlock, but it's not going to actually pull you out.
Why not just maintain the realistic approach rather than changing to line up with Hollywood science?