[WIP] InventorRaccoon's Gun Pack
Posted: Sat Apr 19, 2014 1:37 pm
I only started modding yesterday, but with the help of KloAL's FTLAutoMod of greatness, yes it is great, I'm going to make a few weapons using the pre-AE functions and the already in-game sprites. I'll have a download up when I make more guns. Also, these weapons are either going to combine things not used or just be borderline OP to heck. I also haven't tested it yet, I'll do that when I have enough of the guns.
I have 4 so far:
Ion Blaster
This thing is a brand-new combination (to my knowledge): A laser that deals ion and normal damage. Not sure how it works, but eh. Keeps the shields down, or whatever you fire at. Also shoots 3 shots. Has a cooldown of 16 seconds. 110 scrap to buy, 55 when sold. 3 to power.
Dummy Missile
It's possibly the most useless weapon ever, but it does something. Fires missiles with no cost, but they deal no damage. Has a chargeup/cooldown of 7 seconds, and fires 2 shots at the same time, perfect to distract drones. Not sure what happens if you actually hit an enemy drone with it, I presume it will just explode. Also pierces all shields, so drones will have more time to shoot it and not your other missiles that do something. 1 power needed, and it's 20 scrap to buy or 10 to sell.
Barrage Laser
Okay, this thing will shred any shields as long as the enemy doesn't dodge. This is just OP. 7 shots per salvo, 20 seconds to charge, can set fires sometimes, 120 scrap to buy, 60 when sold, 1 damage. 4 power needed, it also has the same appearance as the Flagship's laser gun. I wonder what two of them at the same time is like.
Mounted ASB
Yup. A personal ASB. Does everything an ASB does, except not costing power, because it uses 4. It also has a 25 second charge time. Does no fire, always breaches, 3 damage, ignores shields, looks like the Flagship's missile launcher of doom, has all the friends it needs, has extreme swag etc. Costs 150 scrap and is very rare.
That's it, if you want me to make something else weird, just ask. I guess I can just figure out how to add in AE effects. I'll go back to thinking of stuff.
FTL AutoMod, by KloAl. It's amazing so you should check it out:http://www.ftlgame.com/forum/viewtopic.php?f=12&t=23878
I have 4 so far:
Ion Blaster
This thing is a brand-new combination (to my knowledge): A laser that deals ion and normal damage. Not sure how it works, but eh. Keeps the shields down, or whatever you fire at. Also shoots 3 shots. Has a cooldown of 16 seconds. 110 scrap to buy, 55 when sold. 3 to power.
Dummy Missile
It's possibly the most useless weapon ever, but it does something. Fires missiles with no cost, but they deal no damage. Has a chargeup/cooldown of 7 seconds, and fires 2 shots at the same time, perfect to distract drones. Not sure what happens if you actually hit an enemy drone with it, I presume it will just explode. Also pierces all shields, so drones will have more time to shoot it and not your other missiles that do something. 1 power needed, and it's 20 scrap to buy or 10 to sell.
Barrage Laser
Okay, this thing will shred any shields as long as the enemy doesn't dodge. This is just OP. 7 shots per salvo, 20 seconds to charge, can set fires sometimes, 120 scrap to buy, 60 when sold, 1 damage. 4 power needed, it also has the same appearance as the Flagship's laser gun. I wonder what two of them at the same time is like.
Mounted ASB
Yup. A personal ASB. Does everything an ASB does, except not costing power, because it uses 4. It also has a 25 second charge time. Does no fire, always breaches, 3 damage, ignores shields, looks like the Flagship's missile launcher of doom, has all the friends it needs, has extreme swag etc. Costs 150 scrap and is very rare.
That's it, if you want me to make something else weird, just ask. I guess I can just figure out how to add in AE effects. I'll go back to thinking of stuff.
FTL AutoMod, by KloAl. It's amazing so you should check it out:http://www.ftlgame.com/forum/viewtopic.php?f=12&t=23878