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[Request] Disable rebel fleet

Posted: Tue Apr 08, 2014 3:30 pm
by Chiron
Hello, been playing this again with the release of AE (love the game, glad to see its doing so well again, now bring on the Android version :D )

Once upon a time there was a single file you could download to disable the fleet, I'd very much like to get a version of this that works with Advanced Edition and keeps the features.

Would anyone happen to have an up to date version at all?

Re: [Request] Disable rebel fleet

Posted: Wed Apr 09, 2014 6:04 am
by xlandar
That version should work with FTL, since it doesn't change any of AE's content.

Re: [Request] Disable rebel fleet

Posted: Wed Apr 09, 2014 8:58 am
by Chiron
It seems to disable a few of the AE features like the mouse over star systems

Re: [Request] Disable rebel fleet

Posted: Fri Apr 11, 2014 2:59 am
by balmung60
You could use a start event to delay the rebel fleet by something like 150 jumps. With that much delay, it shouldn't ever catch up to you unless you REALLY dawdle.

Idea of what the code might look like:

Code: Select all

<!-- Rebels delayed nearly forever-->

<event name="START_GAME">
<text>The data you carry is vital to the remaining Federation fleet. You'll need supplies for the journey, so make sure to explore each sector before moving on to the next. Fortunately, the Rebels are unaware of your escape and seem to have no way to track you. Hurry and rendezvous with Federation forces before the Rebels wipe them out! (Fleet pursuit is delayed)</text> 
<modifyPursuit amount="-150" />
</event>

<event name="START_BEACON">
<text>Welcome to a new sector! Get to the exit beacon and jump to the next sector, but beware of Rebel patrols!</text>
<modifyPursuit amount="-150" />
	<choice hidden="true">
		<text>Continue...</text>
		<event/>
	</choice>
</event>