A newbies introduction to hardcoding
Posted: Tue Apr 01, 2014 3:04 am
Welcome all player's new to the FTL modding community!
The FTL modding community is constantly growing with new players wanting to try out modding for themselves. There are many great mods that have came out of this, but there is one thing new modders don't immediately realize about FTL. FTL has NO mod support whatsoever. This means that a lot of cool things simply aren't possible, because they have been hardcoded. So, I have decided to compile a list of things that are possible, and things that aren't. My goal is to stop new modders from suggesting and attempting things that simply are not possible, so that some of the useless posts get removed from the modding threads. I will be updating this list constantly with info I get from more experienced modders.
POSSIBLE:
-SHIPS! (obviously). In the form of new layouts, new graphics, new names, etc...
-weapons. new graphics and new sounds. you can also change the damage output, ion damage, recharge speed, extra hull damage, crew damage, etc...
-music. add any music you like!
-backgrounds. more HD backgrounds? yup. space stations? yup. any background you want.
-drones. drones are basically weapons that fly, so if you can make a weapon do it, a drone can do it. except bombs.
-crew. you can change crew descriptions, what they look like, their names. Basically anything aesthetic. but you cannot have more than one skin for the same species.
-sectors. want a sector full of asteroid belts or exploding suns? well you can. custom sector names and descriptions are doable.
-events. space whales? anti-cloak bots? the text of events, and what they do is customizable, including quest beacons!
-enemies. want your space whale to come to life? enemy ships are exactly the same as player ships, except they are enemies! (of course). all you need is an event to spawn them in.
-custom/dummy augments. custom augments are possible but only slightly. you can only edit existing augments, not create new ones with cool new effects. so, you can't make an augment that gives your crew more health. HOWEVER you can create augments that do nothing, but activate blue events (such as the augment that makes missiles in CE)
-fleet pursuit. You can speed up or slow down fleet pursuit. You can even stop it if you want.
-artillery beam. you can create a custom artillery beam just like a custom weapon. it can also be a laser, or a missile launcher, or any weapon.
-you can make systems immune to all damage, except from solar flares.
-you can change hazards mid event. (e.g. moving away from the sun.)
IMPOSSIBLE
-augments. as i said before, you can't make custom new augments. so no more health.
-changing the evasion system. you can't change how dodge chance works.
-You can't have a two ship battles on the same beacon, the best way to do that is have the next beacon spawn the second ship.
-new ship slots. It is impossible to add new ship slots, mods always have to override a vanilla ship.
-crew limit. you can't have more than 8 crew
-crew types. you can't add another race with custom properties. no squid people.
-anything that changes the core elements of the game, obviously.
-no new systems, you can't even customize systems like with augments. so you can't make a bathroom.
-you can't change beam colour at all, only the impact graphic.
-you can't reverse the direction of the fleet chasing you.
- Texts that exceed a certain amount of characters (causes crashes on text load, 250 including spaces?)
- Changing backgrounds or planets in mid-event
- Disabling player oxygen, engines or piloting outside combat (hard auto reset)
- Do anything to an enemy in event, other than disabling or clearing its systems or making it hostile/neutral
- Disabling multiple systems of an enemy in one event level
- Bomb weapon on drones (bugged)
- Beam weapon on defense drones
- Ion damage on beams (very glitchy)
- Shield piercing on non damage beams (bugged, reduced by one?)
- Regular damage reduction for crew/system damage beams
- Custom explosion graphic for MISSILES type weapons (will be offset incorrectly)
- Shield piercing together with ion damage (does not behave as expected?)
- Giving a random item from a list by calling that list
- Airlocks on enemies (appears to be glitched)
- Weapon animations with too many frames
- Weapon and effect graphics beyond a certain image size (somewhere above 2000x2000)
BOSS
(the boss is special)
possible
- Boss layout
- Boss crew apparently
- Boss equipment, including augs drones and artillery weapons
- Modifying boss start events and the AI takeover event
- Making the boss neutral
impossible
- Having the boss use lists
- Having the boss use regular weapon mounts (?)
- Having the boss scale like regular enemies
- Boss power surges
- Ship events for the boss
If you have any questions, or things i should add to this list, let me know!
The FTL modding community is constantly growing with new players wanting to try out modding for themselves. There are many great mods that have came out of this, but there is one thing new modders don't immediately realize about FTL. FTL has NO mod support whatsoever. This means that a lot of cool things simply aren't possible, because they have been hardcoded. So, I have decided to compile a list of things that are possible, and things that aren't. My goal is to stop new modders from suggesting and attempting things that simply are not possible, so that some of the useless posts get removed from the modding threads. I will be updating this list constantly with info I get from more experienced modders.
POSSIBLE:
-SHIPS! (obviously). In the form of new layouts, new graphics, new names, etc...
-weapons. new graphics and new sounds. you can also change the damage output, ion damage, recharge speed, extra hull damage, crew damage, etc...
-music. add any music you like!
-backgrounds. more HD backgrounds? yup. space stations? yup. any background you want.
-drones. drones are basically weapons that fly, so if you can make a weapon do it, a drone can do it. except bombs.
-crew. you can change crew descriptions, what they look like, their names. Basically anything aesthetic. but you cannot have more than one skin for the same species.
-sectors. want a sector full of asteroid belts or exploding suns? well you can. custom sector names and descriptions are doable.
-events. space whales? anti-cloak bots? the text of events, and what they do is customizable, including quest beacons!
-enemies. want your space whale to come to life? enemy ships are exactly the same as player ships, except they are enemies! (of course). all you need is an event to spawn them in.
-custom/dummy augments. custom augments are possible but only slightly. you can only edit existing augments, not create new ones with cool new effects. so, you can't make an augment that gives your crew more health. HOWEVER you can create augments that do nothing, but activate blue events (such as the augment that makes missiles in CE)
-fleet pursuit. You can speed up or slow down fleet pursuit. You can even stop it if you want.
-artillery beam. you can create a custom artillery beam just like a custom weapon. it can also be a laser, or a missile launcher, or any weapon.
-you can make systems immune to all damage, except from solar flares.
-you can change hazards mid event. (e.g. moving away from the sun.)
IMPOSSIBLE
-augments. as i said before, you can't make custom new augments. so no more health.
-changing the evasion system. you can't change how dodge chance works.
-You can't have a two ship battles on the same beacon, the best way to do that is have the next beacon spawn the second ship.
-new ship slots. It is impossible to add new ship slots, mods always have to override a vanilla ship.
-crew limit. you can't have more than 8 crew
-crew types. you can't add another race with custom properties. no squid people.
-anything that changes the core elements of the game, obviously.
-no new systems, you can't even customize systems like with augments. so you can't make a bathroom.
-you can't change beam colour at all, only the impact graphic.
-you can't reverse the direction of the fleet chasing you.
- Texts that exceed a certain amount of characters (causes crashes on text load, 250 including spaces?)
- Changing backgrounds or planets in mid-event
- Disabling player oxygen, engines or piloting outside combat (hard auto reset)
- Do anything to an enemy in event, other than disabling or clearing its systems or making it hostile/neutral
- Disabling multiple systems of an enemy in one event level
- Bomb weapon on drones (bugged)
- Beam weapon on defense drones
- Ion damage on beams (very glitchy)
- Shield piercing on non damage beams (bugged, reduced by one?)
- Regular damage reduction for crew/system damage beams
- Custom explosion graphic for MISSILES type weapons (will be offset incorrectly)
- Shield piercing together with ion damage (does not behave as expected?)
- Giving a random item from a list by calling that list
- Airlocks on enemies (appears to be glitched)
- Weapon animations with too many frames
- Weapon and effect graphics beyond a certain image size (somewhere above 2000x2000)
BOSS
(the boss is special)
possible
- Boss layout
- Boss crew apparently
- Boss equipment, including augs drones and artillery weapons
- Modifying boss start events and the AI takeover event
- Making the boss neutral
impossible
- Having the boss use lists
- Having the boss use regular weapon mounts (?)
- Having the boss scale like regular enemies
- Boss power surges
- Ship events for the boss
If you have any questions, or things i should add to this list, let me know!