From Epic Win to Epic Fail
Posted: Thu Feb 20, 2014 6:26 pm
This was probably the most hilariously broken run I've seen so far, and I didn't even win:
- Fired up the Kestrel, and found a BL II in a sector 1 shop. Sold the Artemis for it and on we went.
- Bought not one but two scrap recovery arms in quick succession in sector 2.
- Picked up drone control soon after. Naturally it came with a free DF 1.
- Was absolutely bombarded with crewmen, ended up with 2 Rock, 2 Engie, 4 Humies, all skilled up the wazoo.
- Found a ridiculous amount of vendor trash (weapons, drones), which I traded in shops for transporter & cloak.
- Got a firebeam
and a hull smasher II in random drops.
Come sector 5, I was steamrolling everything and raking in stupid amounts of scrap. From time to time I turned back into the rebel fleet to train my crew in combat (and just for the fun of mopping the floor with elite fighters) and only turned back once I ran out of drone parts. With my preposterous weapons loadout and cloak I could have probably gone on much longer, but in previous runs like this I'd usually got carried away until I made a rookie mistake that wrecked everyting - blowing up my crew, forgetting to turn the oxygen back on, you know the drill. But not today!
In late sector 7 I sold my scrap arms for automated reload, and went into the last stand absolutely maxxed. Curbstomped every fighter, rigger and auto, and then the first two stages of the flagship. By this point I was feeling a big smug.
You can probably see where this is going....
I made a detour to a shop, to sell some more vendor trash and to check out if they maybe had a pre-igniter to complete my set. Came back, looked at the location of the flagship and the jumps remaining...
One jump short.
The next game, 1st sector, I meet a cloaked autoassault armed to the teeth, and of course the solar flare takes out my engines.
I love this game.
- Fired up the Kestrel, and found a BL II in a sector 1 shop. Sold the Artemis for it and on we went.
- Bought not one but two scrap recovery arms in quick succession in sector 2.
- Picked up drone control soon after. Naturally it came with a free DF 1.
- Was absolutely bombarded with crewmen, ended up with 2 Rock, 2 Engie, 4 Humies, all skilled up the wazoo.
- Found a ridiculous amount of vendor trash (weapons, drones), which I traded in shops for transporter & cloak.
- Got a firebeam

Come sector 5, I was steamrolling everything and raking in stupid amounts of scrap. From time to time I turned back into the rebel fleet to train my crew in combat (and just for the fun of mopping the floor with elite fighters) and only turned back once I ran out of drone parts. With my preposterous weapons loadout and cloak I could have probably gone on much longer, but in previous runs like this I'd usually got carried away until I made a rookie mistake that wrecked everyting - blowing up my crew, forgetting to turn the oxygen back on, you know the drill. But not today!
In late sector 7 I sold my scrap arms for automated reload, and went into the last stand absolutely maxxed. Curbstomped every fighter, rigger and auto, and then the first two stages of the flagship. By this point I was feeling a big smug.
You can probably see where this is going....

I made a detour to a shop, to sell some more vendor trash and to check out if they maybe had a pre-igniter to complete my set. Came back, looked at the location of the flagship and the jumps remaining...

One jump short.

The next game, 1st sector, I meet a cloaked autoassault armed to the teeth, and of course the solar flare takes out my engines.

I love this game.