Some event crash
Posted: Sun Feb 16, 2014 6:38 pm
Hi guys. I have been working on some new events, and I have reached a bug that I can't solve. Any help?
Code: Select all
<event name = "FLEET_EASY">
<fleet>rebel</fleet>
<text>The alliance scumbags have found you! They quickly teleport on board, asking for your identicard.</text>
<choice req="I_CARD" hidden="true">
<text>Show them your Identification...</text>
<event load="FLEET_TRADER"/>
</choice>
<choice req="I_CARD_FAKE" hidden="true">
<text>Show them your Identification...</text>
<event load="FLEET_FAKE_CARD"/>
</choice>
<choice hidden="true">
<text>Engage the allied scum!</text>
<boarders min="2" max="5" class="human"/>
<ship load = "LONG_FLEET" hostile ="true"/>
</choice>
</event>
<event name = "FLEET_TRADER">
<fleet>rebel</fleet>
<text>The man lights up. He hasn't seen an authentic identicard in years. "I am sorry for the trouble sir, we will get to repairing your ship, there is a shop on the fifth floor."</text>
<damage amount="-30"/>
<store/>
</event>
<event name = "FLEET_FAKE_CARD">
<fleet>rebel</fleet>
<text>The commander takes the card and scans it. Then he scans it again just to make sure he didn't do something wrong. "GET THEM, THE CARD IS FAKE!"</text>
<damage amount="2"/>
<boarders min="2" max="5" class="human"/>
<ship load = "LONG_FLEET" hostile ="true"/>
<store/>
</event>