Code: Select all
data/animations.xml =================================================================================
REPORT - Line 87 : Dimensions declared in layout file do not match the image's actual dimensions (400 != 1)
<animSheet name="artillery_fed" w="400" h="100" fw="40" fh="100">weapons/blank.png</animSheet>
REPORT - Line 306 : Mismatched frame count declared in anim and frame count in anim sheet (17 != 9)
<desc length="17" x="0" y="0" />
REPORT - Line 316 : Mismatched frame count declared in anim and frame count in anim sheet (17 != 9)
<desc length="17" x="0" y="0" />
REPORT - Line 326 : Mismatched frame count declared in anim and frame count in anim sheet (17 != 9)
<desc length="17" x="0" y="0" />
REPORT - Line 336 : Mismatched frame count declared in anim and frame count in anim sheet (17 != 9)
<desc length="17" x="0" y="0" />
REPORT - Line 346 : Mismatched frame count declared in anim and frame count in anim sheet (17 != 9)
<desc length="17" x="0" y="0" />
REPORT - Line 365 : Mismatched frame count declared in anim and frame count in anim sheet (8 != 7)
<desc length="8" x="0" y="0" />
REPORT - Line 418 : This object is not referenced from anywhere, and is not used in-game
<anim name="ion_2_shot">
REPORT - Line 448 : This object is not referenced from anywhere, and is not used in-game
<anim name="laser_drone">
REPORT - Line 504 : Mismatched frame count declared in anim and frame count in anim sheet (1 != 5)
<desc length="1" x="0" y="0" />
REPORT - Line 550 : This object is not referenced from anywhere, and is not used in-game
<anim name="explosion_big1_green">
REPORT - Line 1549 : This object is not referenced from anywhere, and is not used in-game
<anim name="laser_jumper">
data/autoBlueprints.xml =============================================================================
REPORT - Line 21 : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="DRONES_INTERNAL">
REPORT - Line 29 : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="STANDARD_WEAPONS">
REPORT - Line 61 : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="WEAPONS_FREE">
ERROR - Line 115 : Referenced blueprint name does not exist
<name>BOMB_BREACH</name>
REPORT - Line 181 : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="DRONES_CIRCLE">
REPORT - Line 391 : This object is not referenced from anywhere, and is not used in-game
<shipBlueprint name="REBEL_TRANSPORT" layout="rebel_squat" img="rebel_squat">
ERROR - Line 823 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<blueprintList name="DRONES_WRAITH">
ERROR - Line 826 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<blueprintList name="DRONES_ASCHEN">
ERROR - Line 829 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<blueprintList name="DRONES_GOAULD">
ERROR - Line 832 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<blueprintList name="DRONES_EARTH">
ERROR - Line 835 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<blueprintList name="WEAPONS_WRAITH">
ERROR - Line 840 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<blueprintList name="WEAPONS_MACH">
ERROR - Line 850 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<blueprintList name="SHIPS_HATAK">
ERROR - Line 853 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<blueprintList name="SHIPS_WRAITH_AUTO">
ERROR - Line 857 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<blueprintList name="SHIPS_REBEL">
ERROR - Line 862 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<blueprintList name="SHIPS_WRAITH_ELITE">
ERROR - Line 865 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<blueprintList name="SHIPS_WRAITH">
ERROR - Line 870 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<blueprintList name="SHIPS_CIVILIAN">
ERROR - Line 873 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<blueprintList name="SHIPS_PIRATE">
ERROR - Line 879 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<shipBlueprint name="WRAITH_LIGHT" layout="wraith_light" img="wraith_light">
ERROR - Line 922 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<shipBlueprint name="WRAITH_CRUISER" layout="wraith_med" img="wraith_light">
ERROR - Line 965 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<shipBlueprint name="WRAITH_HIVE" layout="wraith_hive" img="wraith_hive">
ERROR - Line 1009 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<shipBlueprint name="WRAITH_SUPPLY" layout="wraith_supply" img="wraith_supply">
ERROR - Line 1037 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<shipBlueprint name="WRAITH_ASSAULT" layout="wraith_assault" img="wraith_assault">
ERROR - Line 1056 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<shipBlueprint name="WRAITH_SCOUT" layout="wraith_scout" img="wraith_scout">
ERROR - Line 1078 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<shipBlueprint name="ORI_PIRATE" layout="ori_pirate" img="ori_pirate">
ERROR - Line 1106 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<shipBlueprint name="HATAK" layout="jaffahatak" img="jaffahatak">
ERROR - Line 1137 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
<shipBlueprint name="TELTAK" layout="jaffateltak" img="jaffateltak">
data/blueprints.xml =================================================================================
REPORT - Line 24 : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="STARTING_DRONES">
REPORT - Line 32 : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="STARTING_AUGS">
ERROR - Line 33 : Referenced blueprint name does not exist
<name>HULL_ARMOR</name>
ERROR - Line 34 : Referenced blueprint name does not exist
<name>ADV_HULL_ARMOR</name>
REPORT - Line 422 : This object is not referenced from anywhere, and is not used in-game
<weaponBlueprint name="ARTILLERY_WEAPON">
REPORT - Line 910 : This object is not referenced from anywhere, and is not used in-game
<weaponBlueprint name="CRYSTAL_1">
WARNING - Line 943 : Referenced weaponAnim does not exist
<weaponArt>crystal_shard</weaponArt>
REPORT - Line 2102 : This object is not referenced from anywhere, and is not used in-game
<droneBlueprint name="COMBAT_MISSILE">
WARNING - Line 3093 : Player ship doesn't have a required system tag declared (missing <cloaking> system tag)
<systemList>
WARNING - Line 3129 : Player ship doesn't have a required system tag declared (missing <cloaking> system tag)
<systemList>
REPORT - Line 3331 : Weapon/drone count less than the amount of declared weapons/drones
<weaponList count="2" missiles="18">
WARNING - Line 3621 : Referenced namespace does not exist (rebel_long_hard)
<shipBlueprint name="LONG_ELITE_MED" layout="rebel_long" img="rebel_long_hard">
WARNING - Line 3639 : Referenced namespace does not exist (rebel_long_hard)
<shipBlueprint name="LONG_ELITE_HARD" layout="rebel_long" img="rebel_long_hard">
WARNING - Line 3710 : ID to which the system is assigned has no corresponding room
<doors power="3" room="17" />
WARNING - Line 3913 : Player ship doesn't have a required system tag declared (missing <cloaking> system tag)
<systemList>
WARNING - Line 4022 : Player ship doesn't have a required system tag declared (missing <teleporter> system tag)
<systemList>
WARNING - Line 4078 : Player ship doesn't have a required system tag declared (missing <doors> system tag)
<systemList>
WARNING - Line 4132 : Player ship doesn't have a required system tag declared (missing <drones> system tag)
<systemList>
WARNING - Line 4186 : Player ship doesn't have a required system tag declared (missing <drones> system tag)
<systemList>
WARNING - Line 4410 : Player ship doesn't have a required system tag declared (missing <drones> system tag)
<systemList>
WARNING - Line 4460 : Player ship doesn't have a required system tag declared (missing <cloaking> system tag)
<systemList>
REPORT - Line 4743 : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="STARTING_WEAPONS">
data/events.xml =====================================================================================
REPORT - Line 103 : This object is not referenced from anywhere, and is not used in-game
<event name="TEST_EVENT">
REPORT - Line 1931 : This object is not referenced from anywhere, and is not used in-game
<event name="STORE_RESCUE" unique="true">
REPORT - Line 1948 : This object is not referenced from anywhere, and is not used in-game
<event name="QUEST_STORE">
REPORT - Line 2197 : This object is not referenced from anywhere, and is not used in-game
<event name="PIRATE_SURRENDER_CIVILAN">
REPORT - Line 2991 : This object is not referenced from anywhere, and is not used in-game
<event name="PIRATE_MILKY">
REPORT - Line 3021 : This object is not referenced from anywhere, and is not used in-game
<eventList name="WRAITH_VS_CIVILIAN_SAVED_LIST">
REPORT - Line 3134 : This object is not referenced from anywhere, and is not used in-game
<event name="WRAITH_ESCAPE">
REPORT - Line 3138 : This object is not referenced from anywhere, and is not used in-game
<eventList name="DESTROYED_WRAITH">
REPORT - Line 3148 : This object is not referenced from anywhere, and is not used in-game
<eventList name="DEAD_CREW_WRAITH">
data/events_boss.xml ================================================================================
ERROR - Line 510 : Referenced blueprint name does not exist
<ship name="BOSS_SCOUT_RESCUE" auto_blueprint="SHIPS_WRAITH_AND_AUTO">
REPORT - Line 549 : This object is not referenced from anywhere, and is not used in-game
<event name="BOSS_FLEETS_BOTH">
ERROR - Line 602 : Referenced blueprint name does not exist
<ship name="WRAITH_AUTO" auto_blueprint="SHIPS_WRAITH_AND_AUTO">
data/events_crystal.xml =============================================================================
REPORT - Line 71 : (This event list is empty)
<eventList name="QUESTS_CRYSTAL">
data/events_engi.xml ================================================================================
REPORT - Line 197 : This object is not referenced from anywhere, and is not used in-game
<event name="ENGI_MONSTER" unique="true"> <!-- TO DO - Need black image!!!!!! JUSTIN!!!! -->
data/events_fuel.xml ================================================================================
REPORT - Line 319 : This object is not referenced from anywhere, and is not used in-game
<event name="FUEL_FLEET_DISTRESS">
REPORT - Line 676 : This object is not referenced from anywhere, and is not used in-game
<event name="FUEL_OFF_ROCK_CURIOUS">
data/events_mantis.xml ==============================================================================
REPORT - Line 132 : This object is not referenced from anywhere, and is not used in-game
<event name="MANTIS_CAPTURE_COMMANDO" unique="true">
REPORT - Line 181 : This object is not referenced from anywhere, and is not used in-game
<event name="MANTIS_GAMBLE" unique="true">
data/events_pirate.xml ==============================================================================
REPORT - Line 60 : This object is not referenced from anywhere, and is not used in-game
<eventList name="BOARDERS_PIRATE">
data/events_rebel.xml ===============================================================================
REPORT - Line 122 : This object is not referenced from anywhere, and is not used in-game
<event name="AUTO_BAIT" unique="true">
ERROR - Line 546 : Tag has an invalid name, or cannot be a child to its ancestor (not an <event> tag)
<eventList name="REBEL_TRANSPORT_CAPTURED">
data/events_rock.xml ================================================================================
REPORT - Line 71 : (This event list is empty)
<eventList name="NEBULA_ROCK">
REPORT - Line 266 : This object is not referenced from anywhere, and is not used in-game
<event name="ROCK_NURSERY" unique="true">
REPORT - Line 533 : This object is not referenced from anywhere, and is not used in-game
<event name="ROCK_ZOLTAN_HELP" unique="true"> <!-- JUSTIN TO DO - Maybe don't include this since the zoltan super shield isn't balanced yet? -->
data/events_ships.xml ===============================================================================
REPORT - Line 582 : This object is not referenced from anywhere, and is not used in-game
<ship name="LONG_ELITE" auto_blueprint="SHIPS_REBEL_ELITE">
REPORT - Line 1026 : This object is not referenced from anywhere, and is not used in-game
<ship name="JELLY_STATUS_PILOT" auto_blueprint="SHIPS_JELLY">
REPORT - Line 1072 : This object is not referenced from anywhere, and is not used in-game
<ship name="ZOLTAN_PIRATE" auto_blueprint="SHIPS_ZOLTAN_PIRATE">
ERROR - Line 1543 : Referenced blueprint name does not exist
<ship name="GHOST_SHIP" auto_blueprint="ORI_PIRATE">
data/events_slug.xml ================================================================================
REPORT - Line 75 : (This event list is empty)
<eventList name="NEUTRAL_SLUG">
REPORT - Line 120 : This object is not referenced from anywhere, and is not used in-game
<eventList name="QUESTS_SLUG">
REPORT - Line 1118 : This object is not referenced from anywhere, and is not used in-game
<event name="SLUG_DISTRESS_PILOTING" unique="true"> <!-- changed to engines-->
data/events_zoltan.xml ==============================================================================
REPORT - Line 845 : This object is not referenced from anywhere, and is not used in-game
<event name="ZOLTAN_SURRENDER">
data/nameEvents.xml =================================================================================
REPORT - Line 31 : This object is not referenced from anywhere, and is not used in-game
<event name="NEBULA_NOTHING_TEST">
REPORT - Line 35 : This object is not referenced from anywhere, and is not used in-game
<event name="FREE_AUGMENT">
REPORT - Line 40 : This object is not referenced from anywhere, and is not used in-game
<event name="LONE_SHUTTLE" unique="true">
REPORT - Line 97 : This object is not referenced from anywhere, and is not used in-game
<event name="DERELICT_TREASURE" unique="true">
REPORT - Line 157 : This object is not referenced from anywhere, and is not used in-game
<event name="ENGI_REFUGEES" unique = "true">
data/newEvents.xml ==================================================================================
ERROR - Line 347 : This tag adds more than one crew; game will crash if player is already at max
<crewMember amount="2"/>
REPORT - Line 363 : This object is not referenced from anywhere, and is not used in-game
<event name="STEALTH_1">
REPORT - Line 368 : This object is not referenced from anywhere, and is not used in-game
<event name="STEALTH_2">
REPORT - Line 373 : This object is not referenced from anywhere, and is not used in-game
<event name="STEALTH_3">
REPORT - Line 378 : This object is not referenced from anywhere, and is not used in-game
<event name="STEALTH_4">
REPORT - Line 384 : This object is not referenced from anywhere, and is not used in-game
<event name="STEALTH_5">
REPORT - Line 389 : This object is not referenced from anywhere, and is not used in-game
<event name="STEALTH_6">
REPORT - Line 394 : This object is not referenced from anywhere, and is not used in-game
<event name="STEALTH_7">
REPORT - Line 425 : This object is not referenced from anywhere, and is not used in-game
<event name="CASH_IN_DRONE">
REPORT - Line 433 : This object is not referenced from anywhere, and is not used in-game
<event name="UNLOCK_STEALTH">
data/sector_data.xml ================================================================================
ERROR - Line 345 : A required tag is missing from the blueprint (no <trackList> tag)
<sectorDescription name="DEEP_SPACE_SECTOR" minSector="0" unique="false">
ERROR - Line 349 : A required tag is missing from the blueprint (no <trackList> tag)
<sectorDescription name="ABANDONED_SECTOR" minSector="0" unique="false">
ERROR - Line 713 : Referenced event/eventList/ship event does not exist
<startEvent>START_BEACON_CIVILIAN</startEvent>