[SHIP] Normandy SR-2

Distribute and discuss mods that are functional. Moderator - Grognak
Yaros
Posts: 2
Joined: Tue Jan 14, 2014 9:25 am

[SHIP] Normandy SR-2

Post by Yaros »

Hello everyone.
I made my first ship for FTL. This is Normandy SR-2 from Mass Effect 2 game.
It's still a WIP, but fully playable. It's a little op, so I'm working with balance between defense, dodge and weapons.
I still have to do miniship and other little things.

Replace Kestrel.

Ship:
Image

Image

Destroyed

Image

Used tools:
FTL Ship Editor: Superluminal
Slipstream Mod Manager v1.4

Download:
Normandy SR-2 Updated
Last edited by Yaros on Tue Feb 04, 2014 3:29 pm, edited 2 times in total.
User avatar
TaxiService
Posts: 204
Joined: Mon Dec 23, 2013 6:04 pm

Re: [SHIP] Normandy SR-2

Post by TaxiService »

Hello! Welcome to the forum!

Really nice job on the hull and gibs! : ) It's good to see ships that are not just an OP setup over a google images search result! To balance things out you could try removing some systems from the starting setup, and maybe swapping one of the two weapons with weaker versions of them. Anyway pretty cool stuff, man! ·‿·
ImageImageImageImageImage
Yaros
Posts: 2
Joined: Tue Jan 14, 2014 9:25 am

Re: [SHIP] Normandy SR-2

Post by Yaros »

Thanks for reply : ) I added miniship, inproved the starting setup and crew.
New download link in first post.
User avatar
kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [SHIP] Normandy SR-2

Post by kartoFlane »

I hoped this would get some more attention, but seeing that no one else bothered to reply... I have to say, that this is one of the best Normandies I've seen here yet. And I agree with Taxi -- the hull image is very nice, and pretty detailed. Gibs are nice too, at least way better than what I usually come up with :P
It's good to see someone who actually gives a damn about how the ship looks :lol:

Interesting choice with having Cloak 2 in starting loadout... Though I guess it makes sense, given that the Normandy is a stealth frigate. However, IMHO you should definitely cut some stuff down -- it's pretty damn strong as it stands now. As Taxi mentioned, weaker weapon loadout would be reasonable, and you could remove either the shielding or artillery system from the starting loadout, so that the player has to buy them (makes sense given the ship ugrades from ME2).
Removing/downgrading the shielding system would force the player to make strategic use of their cloak -- though admittedly, there's little skill involved in that... Either way, these are just my thoughts :P
Superluminal2 - a ship editor for FTL
English Narwhal
Posts: 402
Joined: Tue Dec 03, 2013 9:12 pm

Re: [SHIP] Normandy SR-2

Post by English Narwhal »

I like this ship a lot. Honestly, this should have more attention.
Anyways, I gave it a few spins, and I quite like it.
Image
ScubaSteve3465
Posts: 135
Joined: Tue Nov 19, 2013 3:04 pm

Re: [SHIP] Normandy SR-2

Post by ScubaSteve3465 »

Would you mind if I tried updating this for AE? Love this ship but an update would be awesome.
User avatar
R4V3-0N
Posts: 1287
Joined: Sun Oct 06, 2013 11:44 am

Re: [SHIP] Normandy SR-2

Post by R4V3-0N »

It's a great ship, linked it to all my friends, but didn't comment here, whoops.

I wish there was a way to see how many downloads a mod got.
R4V3-0N, a dreamer.
User avatar
LordTrilobite
Posts: 73
Joined: Sat Sep 07, 2013 12:06 am

Re: [SHIP] Normandy SR-2

Post by LordTrilobite »

Very nice.
Image - Image
ScubaSteve3465
Posts: 135
Joined: Tue Nov 19, 2013 3:04 pm

Re: [SHIP] Normandy SR-2

Post by ScubaSteve3465 »

It crashes as before you can even get to the hangar now, im trying to fix it but its not looking good.... anyone know why its crashing?


EDIT: Found out the issue I think. "PLAYER_SHIP_HARD: java.lang.IllegalArgumentException: Artillery is missing 'weapon' attribute."

Anyone know how to fix this? Im looking through the XML now but im not good with this stuff.


EDIT: I compared the artillery code from the Osprey to the code here and found it was missing a tag in the XML.

I changed this line:

Code: Select all

<artillery power="1" room="3" start="true" img="room_artillery"/>
To this:

Code: Select all

<artillery power="1" room="3" weapon="ARTILLERY_FED" start="true" img="room_artillery"/>
Here is the updated file, its still not updated for AE but at least now you can use the ship again without it crashing right away :) if the Dev wants me to remove this just let me know. Feel free to take this and use it for the first post if you want. All the credit for this ship goes to its original creator. I simply made an edit of a file to get it working.

https://www.mediafire.com/?ir2xc6dwham1fsm
Battleclad
Posts: 4
Joined: Sun Nov 11, 2012 1:25 pm

Re: [SHIP] Normandy SR-2

Post by Battleclad »

Based on Steve's Artillery fix I decided to update the Normandy to be AE compatible, I also tweaked the layout slightly and adjusted the stats/crew to be more balanced.

New Layout
Download
Post Reply