Need a way to access in-game values in real time
Posted: Sat Jan 11, 2014 2:06 am
Something like what Poke can do, but with the scope of the save game editor values. Also set up so that I don't have to configure it every time I run the game.
For ex, I can't seem to get Poke to find the oxygen percentage value, reserve power, or evade percent chance.
This isn't for the normal cheating purposes, I have sort of a secret project involving FTL in a big way, and I need to be able to access these values while the game is running. Has to be live data.
One solution would be to constantly save the game every certain interval (less than 1 second, preferably) and read the continue.sav file for the relevant data. Has someone developed a script that can do such a thing? Can it be done?
Sorry if everything is a bit vague, but I will explain more in due time.
Thanks,
For ex, I can't seem to get Poke to find the oxygen percentage value, reserve power, or evade percent chance.
This isn't for the normal cheating purposes, I have sort of a secret project involving FTL in a big way, and I need to be able to access these values while the game is running. Has to be live data.
One solution would be to constantly save the game every certain interval (less than 1 second, preferably) and read the continue.sav file for the relevant data. Has someone developed a script that can do such a thing? Can it be done?
Sorry if everything is a bit vague, but I will explain more in due time.
Thanks,