[Gameplay issue] Grinding for highscore
Posted: Sun Sep 16, 2012 8:54 pm
It's problematic that you can farm for a better score by destroying rebels. This distorts scores gotten without pointless farming. Since you only gain 1 fuel for a kill against the rebel fleet, it doesn't make any sense to attack them after they've reached the exit beacon.
My proposal would be to give 0 score for all rebel fleet kills, instead of the normal scoring you get for destroying a ship. Otherwise highscores are just a question of how long you bother to jump around in sector 7 killing rebels (it's not hard to get a ship essentially impervious to the rebel ships).
For clarification, here's a discussion I just had at a thread about highscores:
My proposal would be to give 0 score for all rebel fleet kills, instead of the normal scoring you get for destroying a ship. Otherwise highscores are just a question of how long you bother to jump around in sector 7 killing rebels (it's not hard to get a ship essentially impervious to the rebel ships).
For clarification, here's a discussion I just had at a thread about highscores:
Targetstar wrote:well at Sector 7... i just camped... untill i got bored.... unfortantly, 1st time, no repair station >.> (they were captured by 2nd turn), so i was screwed....LNQ wrote:How did you end up with that high of a score? I played a couple of times with easy trying to get new ships and both times ended up with score in the high 3000s.Targetstar wrote:I find it funny, 1st time i actully got to the boss, i got 5680 (yes on easy), but the 4th and 3rd time (i actully killed the boss both time) is still lower than the 1st time