FTL Infinite Space: It just isn't playable
Posted: Wed Dec 25, 2013 10:12 am
Upon seeing the endless version of FTL, I immediately downloaded it in hopes of finding the ultimate space adventure game, something the vanilla FTL teased at before abruptly ending with a boss with a rapid-fire missile launcher. I downloaded the mod, and after a few options for my ship and starting loadout, it cut the chains and let me play indefinitely.
Jump one: Mantis ship. No problem; one shield, and it went down quickly.
Jump two: Rock Assault cruiser with level 4 shields and 2 missile launchers. Four Rock men teleported onto my ship and immediately slaughtered my weapons guy. What the hell.
I'm sure you can figure out what happened next. The problem with this mod is that there's no difficulty curve to it at all; in vanilla FTL people often accuse it of being too random, but there was at least some sense of increasing difficulty, with the first two sectors having easier enemies than the last two. Here in the endless version, the difficulty lies in 1) whether or not the game decides to kick my ass or not, and 2) having barely any scrap due to most of it being spent on repairs.
The second issue is in the rather absurd amount of battles. Far, far more often than not you will come across a battle at a random beacon, and the chance of "Nothing here" or "Random event resulting in options that could reward some scrap" is almost zero. Whenever I find a sector scan, more than half of every beacon has a ship waiting to annihilate me, and all the ones that don't are either a store or a boarding party.
The third and most painstakingly brutal of the flaws with the mod is the reward system. At its current state, defeating an unmanned drone with no shields and 4 health has exactly the same payout as defeating a Mantis Bomber with full shields and multiple missile launchers and beam weapons. This also results from the lack of a difficulty curve, but if we're going to be hit on all sides with complete randomness, at least assign certain levels of rewards for whichever tier of a ship you destroyed. Even bribes an attacking ship offers (halfway through ripping me to pieces) are nearly identical to the reward of destroying the ship completely.
[MID-RANT RANT]
I don't understand why people defend the absurd difficulty of this mod. Yes, the main game can be punishing. All the times I died before the final boss I felt were very fair, because I made the wrong investment choice or I wasn't paying attention and one of my crew was killed. That's fine. I like that. Ridiculous difficulty but fair in every time you lose is something I enjoy, because it forces you to strive to become perfect to win. What isn't fair is the final boss's rapid-fire missile launcher. 10 hits from it and you die. And that's on top of all the lasers and drones it showers you with. That's not difficult, that's cheap bullshit. Take out the missile launcher, or reduce it to launching one at a time, and suddenly the boss becomes fair. (If you say I'm raging because the boss is too hard, I have beaten the boss before, so I'm not saying it's impossible, it's just unfair)
Either way, I love the idea of endless FTL. I support this idea greatly. I want to enjoy this. But I can't unless something is done about the difficulty. Here is what can be fixed:
1: Gradual difficulty curve that becomes indefinitely harder or peaks after so many sectors
2: Fewer battles, more non-combat random events
3: Balanced rewards for killing different tiers of ships
Constructive criticism only
Jump one: Mantis ship. No problem; one shield, and it went down quickly.
Jump two: Rock Assault cruiser with level 4 shields and 2 missile launchers. Four Rock men teleported onto my ship and immediately slaughtered my weapons guy. What the hell.
I'm sure you can figure out what happened next. The problem with this mod is that there's no difficulty curve to it at all; in vanilla FTL people often accuse it of being too random, but there was at least some sense of increasing difficulty, with the first two sectors having easier enemies than the last two. Here in the endless version, the difficulty lies in 1) whether or not the game decides to kick my ass or not, and 2) having barely any scrap due to most of it being spent on repairs.
The second issue is in the rather absurd amount of battles. Far, far more often than not you will come across a battle at a random beacon, and the chance of "Nothing here" or "Random event resulting in options that could reward some scrap" is almost zero. Whenever I find a sector scan, more than half of every beacon has a ship waiting to annihilate me, and all the ones that don't are either a store or a boarding party.
The third and most painstakingly brutal of the flaws with the mod is the reward system. At its current state, defeating an unmanned drone with no shields and 4 health has exactly the same payout as defeating a Mantis Bomber with full shields and multiple missile launchers and beam weapons. This also results from the lack of a difficulty curve, but if we're going to be hit on all sides with complete randomness, at least assign certain levels of rewards for whichever tier of a ship you destroyed. Even bribes an attacking ship offers (halfway through ripping me to pieces) are nearly identical to the reward of destroying the ship completely.
[MID-RANT RANT]
I don't understand why people defend the absurd difficulty of this mod. Yes, the main game can be punishing. All the times I died before the final boss I felt were very fair, because I made the wrong investment choice or I wasn't paying attention and one of my crew was killed. That's fine. I like that. Ridiculous difficulty but fair in every time you lose is something I enjoy, because it forces you to strive to become perfect to win. What isn't fair is the final boss's rapid-fire missile launcher. 10 hits from it and you die. And that's on top of all the lasers and drones it showers you with. That's not difficult, that's cheap bullshit. Take out the missile launcher, or reduce it to launching one at a time, and suddenly the boss becomes fair. (If you say I'm raging because the boss is too hard, I have beaten the boss before, so I'm not saying it's impossible, it's just unfair)
Either way, I love the idea of endless FTL. I support this idea greatly. I want to enjoy this. But I can't unless something is done about the difficulty. Here is what can be fixed:
1: Gradual difficulty curve that becomes indefinitely harder or peaks after so many sectors
2: Fewer battles, more non-combat random events
3: Balanced rewards for killing different tiers of ships
Constructive criticism only