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[SHIP] Pelican- Halo Series

Posted: Sun Dec 22, 2013 3:19 am
by jrobb578
First stab at a ship mod. Made with Superluminal. Gibs Complete as well. No custom weapons because I can't think of any that would fit with the Halo Genre as well as FTL. Small bug where shield image does not line up correctly, also graphic disappears completely when taking fire, sorry about that. Will probably do some more themed mods in the future, working on Normandy SR2 From Mass Effect, if anyone has any Suggestions i'm open to ideas. Any feedback is of course welcome.
Images
http://imgur.com/Q1mMS66,LsmTXGd,ECLgwMF#0
http://imgur.com/Q1mMS66,LsmTXGd,ECLgwMF#2
Stats
Power Levels:
Weapons:4
Shields:4
Engines:3
All Other systems at 1
Reactor Power: 17
Starting Weapons:
Dual Shot Laser MK2 x 2
Starting Augments:
Titanium System Casing
Starting Crew:
Humans x 4
Hull Health: 30
Missles: 15
Replaces The Osprey

Download Link:http://www.mediafire.com/download/3ic9m ... nsport.ftl

Re: [SHIP] Pelican- Halo Series

Posted: Wed Mar 12, 2014 10:24 pm
by Admiral_VGamer
Burst lasers don't work, show no graphic at all, causes an empty power bar that stretches above the screen, does not require power, and crash the game when attempting to target a ship with an error message "This application has requested run time to terminate it in an unusual way" and is a C++ error.
Also when looking in the list the ship shows up as nothing.

As for weapons there are several:
1: Machine gun (would probably best fit as a beam weapon)
2: Spartan Laser (might be a good idea to be like an OP weapon that requires 6 power and does 5 damage per room)
3: Cannon (I don't know the official name off the top of my head but its basically a tank cannon turret, they put it on the combat outfitted Pelican in Halo 4)
4: Missile pod (pretty much just a normal missile just change graphics, name, and description)

great place to get info on weapons in Halo lore is the Halo wiki.