The Abysmal Resolution Issue
Posted: Sun Sep 16, 2012 2:09 am
I know there are a number of other threads about this topic, but I'd like to address it once more, directly to the developers. I signed up just to post this.
I was thoroughly amped for this game. Game gets released, I buy it, and I'm looking forward to playing.
Then I realize that the only possible options are: play with stretching (yuck!) which looks terrible on LCD monitors, or play with "borders" - acceptable if the game stretches appropriately to fill the screen first (like Spacechem, for example), but painful if it simply remains as a small box in the center of the screen.
In short, why on Earth are there no resolution options? As game developers, surely you must understand the importance of this?
I'm not asking for a wide range of fancy options: all I need is to be able to play the game cleanly (no forced stretching) and large enough so that I can read the text and admire the game's beauty without having to squint constantly while playing. Spacechem, for example, does this beautifully. It doesn't adapt to my native res of 1920x1200, but that's ok, because at least it fills the screen as much as it can first.
As a result, I simply won't be playing this game. Which is a real shame, because I was looking forward to it.
Please, for the love of god, tell me that this is the first thing you'll be working on.
I was thoroughly amped for this game. Game gets released, I buy it, and I'm looking forward to playing.
Then I realize that the only possible options are: play with stretching (yuck!) which looks terrible on LCD monitors, or play with "borders" - acceptable if the game stretches appropriately to fill the screen first (like Spacechem, for example), but painful if it simply remains as a small box in the center of the screen.
In short, why on Earth are there no resolution options? As game developers, surely you must understand the importance of this?
I'm not asking for a wide range of fancy options: all I need is to be able to play the game cleanly (no forced stretching) and large enough so that I can read the text and admire the game's beauty without having to squint constantly while playing. Spacechem, for example, does this beautifully. It doesn't adapt to my native res of 1920x1200, but that's ok, because at least it fills the screen as much as it can first.
As a result, I simply won't be playing this game. Which is a real shame, because I was looking forward to it.
Please, for the love of god, tell me that this is the first thing you'll be working on.