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Always check the map

Posted: Tue Dec 10, 2013 9:26 pm
by Kierany9
Once upon a few hours ago, I was testing my own Y-Wing mod, a rather weak ship that was equipped with the shield-piercing Assault Cannon and the ionized Proton Torpedoes. Upon reaching sector 3, I followed a series of distress signals until running into this:

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No way forward, no way back. After having a panic moment, I decided to invest all my scrap into engine power and storm through the Rebel Fleet. Punching my way through the Rebel Elites with the few weapons I had, I barely made it to the end of the sector alive

11 jumps later, out of ammo, low on fuel and with a hull that has the same integrity of a NASA Space Shuttle held together with duct tape and prit stick, I reached the Long Range FTL beacon. I was overjoyed! I'd escaped 10 jumps of rebel death and barely reached the end of the sector in a completely UP ship.

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Oh...sweet irony.


I abandoned the run two jumps into the Rebel Sector. I was out of scrap, fuel and missiles and saw no point going ahead in such a weakened ship. Moral is, always check the map. ALWAYS check the map.

Re: Always check the map

Posted: Tue Dec 10, 2013 10:51 pm
by aaaaaa50
This is actually a feature. The option to see all the connections between jump points is by default off, since it's the developers intention that these kind of mishaps occasionally happen. That said, I would disagree with ending the run right there. The RNG can save even the worst runs, and if that doesn't work, remember that loosing is fun.

Re: Always check the map

Posted: Wed Dec 11, 2013 3:39 pm
by Kierany9
aaaaaa50 wrote:This is actually a feature. The option to see all the connections between jump points is by default off, since it's the developers intention that these kind of mishaps occasionally happen. That said, I would disagree with ending the run right there. The RNG can save even the worst runs, and if that doesn't work, remember that loosing is fun.
I had it on. I just didn't look. :oops:

Re: Always check the map

Posted: Fri Dec 13, 2013 7:27 pm
by dalolorn
Could somebody please take this mechanical simpleton out of the thread? :roll:

Re: Always check the map

Posted: Fri Dec 13, 2013 7:39 pm
by Kierany9
dalolorn wrote:Could somebody please take this mechanical simpleton out of the thread? :rolleyes:
Already reported

Re: Always check the map

Posted: Fri Dec 13, 2013 8:30 pm
by UltraMantis
Done. Sorry for taking my time with this.