Distributing Mods to Non-Modders
Posted: Tue Nov 19, 2013 6:10 am
I understand that it's against the rules to post a mod on these forums that requires redistributing the FTL Data files directly, and that's it's instead the custom for mods to be distributed as .ftl files for use with a mod manager program. Does this rule only apply to the forums here, or is it intended to be "universal"?
I've been toying with this game for over a year now, making small tweaks here and there to the data files directly using ftldat. Since it was only a project for my own personal use, I never bothered to even download a mod manager, much less use one. But now I had the idea to show off my mod on my Tumblr. Among other things, I talk about game theory and game ideas there, so presenting an actual mod I've made (which has become quite extensive at this point) would be really nice.
I will probably make a .ftl file anyway so that I can also present the mod here, but keep in mind the mod wasn't designed with a mod manager in mind (in the words of a certain parser, I don't append, I clobber) and so probably won't play nice with other mods, defeating the main benefit of the .ftl system. But more importantly, people seeing my mod on Tumblr are unlikely to have a mod manager, even if they have FTL, and I'd much prefer to just tell them "delete your existing data files or move them somewhere else, then put these new data files in their place" rather than "go download this third party program and do what it tells you to do". If there's an important reason why distributing the data files is frowned on (like say, a piracy related reason), then I'll be happy to comply, but if the rule is just there to make things more convenient for other modders, I'd like to be able to just pass the data files directly when dealing with people outside the forums who aren't modders.
I've been toying with this game for over a year now, making small tweaks here and there to the data files directly using ftldat. Since it was only a project for my own personal use, I never bothered to even download a mod manager, much less use one. But now I had the idea to show off my mod on my Tumblr. Among other things, I talk about game theory and game ideas there, so presenting an actual mod I've made (which has become quite extensive at this point) would be really nice.
I will probably make a .ftl file anyway so that I can also present the mod here, but keep in mind the mod wasn't designed with a mod manager in mind (in the words of a certain parser, I don't append, I clobber) and so probably won't play nice with other mods, defeating the main benefit of the .ftl system. But more importantly, people seeing my mod on Tumblr are unlikely to have a mod manager, even if they have FTL, and I'd much prefer to just tell them "delete your existing data files or move them somewhere else, then put these new data files in their place" rather than "go download this third party program and do what it tells you to do". If there's an important reason why distributing the data files is frowned on (like say, a piracy related reason), then I'll be happy to comply, but if the rule is just there to make things more convenient for other modders, I'd like to be able to just pass the data files directly when dealing with people outside the forums who aren't modders.