Just beat the flagship [easy] with two shields (!)
Posted: Sat Nov 16, 2013 9:48 pm
Been playing for about a week and just got my first win! Wish I had screenshot it, but I was so thrilled I forgot. Not all that exceptional, except I won with only two shields, which was exciting and unexpected. No teleporter, no cloaking.
I dumped almost all of my scrap cash into weapons and drones, with a secondary focus on engines for evasion. I always intended to buy more shields, but there was always something that felt more pressing in the moment ... It turned out fine, though; the boss battle was pretty short. I stocked up on drone parts and missiles, used an ion blast MK2 and ion bomb to continually knock out their shields and sometimes weapons and transporter (had auto re-loader) and bash them with a halberd beam going across four rooms when their shields were down (again, auto re-loader). Also had 2x anti-ship drone MK1s continually pecking at them, and a defense drone MK1 doing what it could to keep me safe.
My previous boss encounters had been trying, so I was expecting a tough fight ... but this combo worked out pretty wonderfully. I never even got boarded. I didn't lose any crew members the whole campaign (yay Engi med nanobots), so they were all well-leveled.
Anyway, just wanted to share because leveling up shields like crazy is the most common advice I see given to new players, and I wanted to let folks know that it's not always the best use of scrap!
---
Breakdown:
SHIP
* Engi Cruiser - Layout A
CREW
* 1x human (helmsman - 2 stars)
* 1x Mantis (weapons - 2 stars, intruder-bashing - 1 star)
* 2x Engi (shields - 2 stars; engine - 2 stars)
* 2x Rocks (intruder-bashing, general handyrocks - 1 star each)
SYSTEMS
* engine = 6 bars
* oxygen = 1 bar
* medbay = 1 bar
* shields = 4 bars
-- two shields
* drones = 6 bars
-- 2x anti-ship drone MK1
-- 1x defense drone MK1
* weapons = 7 bars
-- ion blast MK2
-- ion bomb
-- halberd beam
SUBSYSTEMS
* piloting = 1 bar
* sensors = 1 bar
* doors = 1 bar
AUGMENTATIONS
* Engi med-bot dispersal
* auto re-loader
* stasis pod (didn't get a chance to unlock this side-quest :/)
I dumped almost all of my scrap cash into weapons and drones, with a secondary focus on engines for evasion. I always intended to buy more shields, but there was always something that felt more pressing in the moment ... It turned out fine, though; the boss battle was pretty short. I stocked up on drone parts and missiles, used an ion blast MK2 and ion bomb to continually knock out their shields and sometimes weapons and transporter (had auto re-loader) and bash them with a halberd beam going across four rooms when their shields were down (again, auto re-loader). Also had 2x anti-ship drone MK1s continually pecking at them, and a defense drone MK1 doing what it could to keep me safe.
My previous boss encounters had been trying, so I was expecting a tough fight ... but this combo worked out pretty wonderfully. I never even got boarded. I didn't lose any crew members the whole campaign (yay Engi med nanobots), so they were all well-leveled.
Anyway, just wanted to share because leveling up shields like crazy is the most common advice I see given to new players, and I wanted to let folks know that it's not always the best use of scrap!
---
Breakdown:
SHIP
* Engi Cruiser - Layout A
CREW
* 1x human (helmsman - 2 stars)
* 1x Mantis (weapons - 2 stars, intruder-bashing - 1 star)
* 2x Engi (shields - 2 stars; engine - 2 stars)
* 2x Rocks (intruder-bashing, general handyrocks - 1 star each)
SYSTEMS
* engine = 6 bars
* oxygen = 1 bar
* medbay = 1 bar
* shields = 4 bars
-- two shields
* drones = 6 bars
-- 2x anti-ship drone MK1
-- 1x defense drone MK1
* weapons = 7 bars
-- ion blast MK2
-- ion bomb
-- halberd beam
SUBSYSTEMS
* piloting = 1 bar
* sensors = 1 bar
* doors = 1 bar
AUGMENTATIONS
* Engi med-bot dispersal
* auto re-loader
* stasis pod (didn't get a chance to unlock this side-quest :/)