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Drone Turret Spin/Turn Rate

Posted: Sat Oct 05, 2013 8:37 am
by NewAgeOfPower
Been going through many mods, and looked up the index. Is there a XML parameter or other ways to increase/decrease turret spin rate for drones?

Re: Drone Turret Spin/Turn Rate

Posted: Sat Oct 05, 2013 10:28 am
by Sleeper Service
Nope, they always spin pretty fast.

Re: Drone Turret Spin/Turn Rate

Posted: Sat Oct 05, 2013 12:04 pm
by UltraMantis
I think DryEagle made a hyperactive Defense Drone. Escort Duty mod i think. Though it may just be faulty memory on my part.

Re: Drone Turret Spin/Turn Rate

Posted: Sat Oct 05, 2013 3:13 pm
by dalolorn
I think it was hyperactive as in "shoots really often". Doesn't do a thing to the turret turn rate, if I'm not mistaken, but reduces the delay between realizing that there's two missiles headed your way instead of one.

Re: Drone Turret Spin/Turn Rate

Posted: Sat Oct 05, 2013 11:55 pm
by NewAgeOfPower
I see. Another question: what causes a drone to target missiles, lasers/ionshots/etc, or both?

Re: Drone Turret Spin/Turn Rate

Posted: Sun Oct 06, 2013 6:10 am
by NewAgeOfPower
EDIT: Herp Derp, almost certainly <Level>

EDIT2: How do I make a drone cost more drone parts?

Re: Drone Turret Spin/Turn Rate

Posted: Sun Oct 06, 2013 9:09 am
by dalolorn
I do not believe such manipulation is possible. All drones that I know of in all the mods cost 1 drone part, and you cannot use events to monitor their use and deduct further parts or something.