[HELP] Paint Puts my Ship in a giant White cUBE
Posted: Mon Aug 19, 2013 7:03 am
as the title says my Paint puts the ship that I rotated in a white cube.how I solve that Shit?
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Thanks man Paint is Garbage! [/Paint Is not for ftlb]UltraMantis wrote:Paint does not support transparency so images saved as .png in Paint will not be what you expect. You can still work in Paint if you're used to it, but to finish the job you need a tool like GIMP. There are other bitmap editors but GIMP is free and has plenty of users.
Load the image in GIMP, and save it as a 32-bit .png with transparency enabled. If Paint causes the image to become a white block, try saving as .bmp in Paint, then load in GIMP and re-save as a transparent .png
Delete all the crap/garbage around the ship and make a selection of the ship hull. Stuff outside this selection should be transparent once you hit save. You can also try using an effect like drop shadow. All vanilla ships have a soft shadow around them. This shadow may be what's tripping up Paint because it cannot handle it, so you get a "dirty" box or garbage around the ship.
Corel as in Corel SketchPad? If so, could you please explain to me how does that work?UltraMantis wrote:Blasphemy.
I painted all my shizz in Paint. Only used Corel to set transparency. Bans for you all!
Touche5thHorseman wrote:Corel? Is it 1998 again and nobody told me?
Its a Corel Suite i stole from work many years ago. I learned CorelDraw and am pretty good at it, so i used it for almost anything that isnt completely bitmap editing. Now, Corel PhotoPaint... that abomination is the worst piece of crap ever made. It wouldn't even suck so much if it didnt try so badly to NOT be like Photoshop, but that just makes it more confusing to use. I only ever used it to create transparency masks because it was the only app i had for that.dalolorn wrote:Corel as in Corel SketchPad? If so, could you please explain to me how does that work?
I'm having a ton of difficulty getting it to work without having to manually paint the transparency over every pixel, which takes ages if you don't want to accidentally kill the ship.