A few questions about everything
Posted: Mon Aug 12, 2013 8:56 pm
Okay, so I am trying to get into modding, although I never before modded anything, so I am kinda newbie.
I am already familiar with the main principles behind modding - dealing with .ftl files and their inner structure.
After reading some topics, I've got a few questions regarding currently discovered moddable features. Also I have some ideas for mods, so I think I should group up my questions prior to idea:
1. AI Pilot. A drone or new/modded subsystem that will allow to charge up FTL drive and make jumps without a crewmember in the room. Questions:
2. Small adventures. Kinda chain of events and quests that should extend the gameplay without making Rebels pursue you. So here's questions:
I am already familiar with the main principles behind modding - dealing with .ftl files and their inner structure.
After reading some topics, I've got a few questions regarding currently discovered moddable features. Also I have some ideas for mods, so I think I should group up my questions prior to idea:
1. AI Pilot. A drone or new/modded subsystem that will allow to charge up FTL drive and make jumps without a crewmember in the room. Questions:
- -Custom drones? Maybe I've searched not very thorough, but so far I found nothing. How can that be done? I know that Captain's Edition have some. Is drone creating process differs from making a custom weapon?
-New systems/subsystems? I assume that systems' number and types are hard-coded so there's no way to make a new one. But still I need a confirmation.
-Is there a way to send a drone stationed on the board of your own ship to a particular room with a script?
-Is drones' behavior is restricted only with repair/damage patterns?
-AI Pilot augmetation maybe?
2. Small adventures. Kinda chain of events and quests that should extend the gameplay without making Rebels pursue you. So here's questions:
- -Since we can disable Rebel pursuit for the whole game, is it possible to do it temporally? Like, reducing their speed to 0?
-Is the ship you are on can be changed for something different? And I mean not those you can pick in the hangar, but rather game-in-progress ship exchanging? I know about that mod that allows player to change ships manually (and which is actually a save editor), but I am curious is it possible to make a script that will place your crew on a new ship without triggering "Your crew has perished, game over" script?