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Catch-all thread for all my dumb questions
Posted: Wed Jul 31, 2013 4:17 pm
by LordAshram
Hi all!
Okay, starting to get my feet wet here with modding... now I have a question;
I would like to have the Infinite Space mod running at the same time as the Star Wars mod. However, I would like to cut down on all the drones in Infinite Space, because I would like to only use the Star Wars drones. How would I do this? Would I have to manually go into the Infinite Space mod and erase all of the drones I don't want?
Thanks!
Sorry, another question! Can you have a ship start with cargo?
Thanks!
Re: Okay, how would I do this?
Posted: Wed Jul 31, 2013 4:29 pm
by Ora_unit_SR388
you would have to go into the coding for INF and hashtag out all of the coding for the drones (or delete it)
Re: Okay, how would I do this?
Posted: Wed Jul 31, 2013 4:35 pm
by LordAshram
Ahhh okay.
Hm.
Hashtag out? Uhmmm... and that means...
Also, that might cause troubles if an IS ship uses a drone I get rid of, right?
Also I did add another question... thanks!:)
Re: Okay, how would I do this?
Posted: Wed Jul 31, 2013 4:44 pm
by Ora_unit_SR388
No ships cannot begin with cargo.
Re: Okay, how would I do this?
Posted: Wed Jul 31, 2013 4:49 pm
by LordAshram
Okay, thanks Ora!:)
Re: Okay, how would I do this?
Posted: Wed Jul 31, 2013 4:51 pm
by Ora_unit_SR388
no problem
Re: Okay, how would I do this?
Posted: Wed Jul 31, 2013 4:52 pm
by UltraMantis
He means to comment out parts you do not wish the game to use. Like this:
Code: Select all
<droneList count="0" drones="0">
<!-- <drone name="DEFENSE_1"/> -->
</droneList>
The defense drone is between <!-- --> tags so the game ignores it. These tags can be used to ignore many things not just drones.
Re: Okay, how would I do this?
Posted: Wed Jul 31, 2013 5:47 pm
by LordAshram
Ahh okay got it!
Okay... so, another question that is somewhat mod specific:)
1) So there are basic in-game drones.
Then there are the Infinite Space drones.
I want to do away with BOTH, actually.
I assume that will cause issues with AI ships that have drones connected to them? Or are the drones randomly assigned, so the game will only pick from the drones I leave ingame?
2) Also, in blueprints; what is this:
<blueprintList name="STARTING_DRONES">
Followed by a list of drones.
What does that list mean? What does the starting list mean?
3) Okay, ANOTHER question... if I am running, say, the Star Wars mod, where does the computer find enemy ships to generate for me to fight? The autoblueprints in the basic game, and then ALSO the autoblueprints in the Star Wars mod?
4) And yet ANOTHER. Is there a list somewhere of the drone types? You know... COMBAT, DEFENSE, etc? Also, is there such a thing as an anti-drone drone? I assume not...
Thanks!:)
Re: Catch-all thread for all my dumb questions
Posted: Wed Jul 31, 2013 8:14 pm
by UltraMantis
You can get rid of all drones with a few tweaks in blueprints.xml and autoblueprints.xml.
1) Set rarity of combat drones to 0 to make them dissapear from stores.You can find them in blueprints.xml.
I think commenting out <droneList drones=.../> in all enemy ships in autoblueprints will cause them to not use drones but i have not tested this.
2) Just a list of all drones in the game. They are defined further down. Same for weapons, augs, etc.
3) There should be a file named autoblueprints.xml.append. Stuff in this file is added to autoblueprints.xml and overrides it if the same names are used.
4) They are all in blueprints.xml
Re: Catch-all thread for all my dumb questions
Posted: Wed Aug 07, 2013 3:13 pm
by LordAshram
Okay, another question!
I currently have two mods installed.
Lets say that I only want the game to randomly generate and use ships from the SECOND mod, but none from the vanilla game or the first mod.
Is this doable? Will it cause huge problems if the ships are called for in events (if there are events that call for ships) or will the game simply replace the ships in the events with the ships that have taken their place?
Any advice/help very welcome... I am still very new at this:D
Thanks!