Questions for future mod
Posted: Tue Jul 16, 2013 8:54 am
I came to a decision to make a mod for a Boss Rush version for FTL
I figured out a way to get 20 battles on one node, which is by having no fuel.
But before I make any progress, I need to learn the basics of modding (since I know absolutely nothing)
I also need clarification for these questions:
1. Can the 'Wait' events when you have no fuel be modded? (this is the base of the whole boss rush idea)
2. Can you receive specific rewards (Augments, Weapons, a certain amount of scrap, etc) from battles for specific ships?
3. Can you mod the Flagship's 'Power Surge' ability to something different or add it to other enemy ships?
4. Can you jump instantly to the final sector? (or create a shortcut of some sort)
5. Can you give me links to tutorials and videos for modding?
6. -to be added-
I might get this finished by the end of this year, if my schedule is free.
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So this is how the mod will work:
You will be given a wide array of ship and ship types with fully upgraded systems and custom weapons.
All ships will be given 1 Augment named 'Begin Battle' which has no effect on you ship
From the first beacon in-game, you will have no fuel and will be forced to wait (the wait button will be replace with 'next round') and will be given an event which will repair your ship and give you a list of 20 different enemies. Each enemy requires a specific Augment to fight, the first enemy being the 'Begin Battle' Augment
After defeating the first boss, you will be given a 'Fight Boss 2' Augment which allows you to fight boss 2.
You will be given no fuel and be forced to wait again. Now you will receive the same event but now only fighting Boss 2 is available.
This loop continues until the final boss.
The only problem now is winning the game, where I have no idea on how to make you 'win' after fighting the final boss, other than going through all the sectors and fight the Flagship
I figured out a way to get 20 battles on one node, which is by having no fuel.
But before I make any progress, I need to learn the basics of modding (since I know absolutely nothing)
I also need clarification for these questions:
1. Can the 'Wait' events when you have no fuel be modded? (this is the base of the whole boss rush idea)
2. Can you receive specific rewards (Augments, Weapons, a certain amount of scrap, etc) from battles for specific ships?
3. Can you mod the Flagship's 'Power Surge' ability to something different or add it to other enemy ships?
4. Can you jump instantly to the final sector? (or create a shortcut of some sort)
5. Can you give me links to tutorials and videos for modding?
6. -to be added-
I might get this finished by the end of this year, if my schedule is free.
----------------------------------------------------------------------------------------------------------------------------------------
So this is how the mod will work:
You will be given a wide array of ship and ship types with fully upgraded systems and custom weapons.
All ships will be given 1 Augment named 'Begin Battle' which has no effect on you ship
From the first beacon in-game, you will have no fuel and will be forced to wait (the wait button will be replace with 'next round') and will be given an event which will repair your ship and give you a list of 20 different enemies. Each enemy requires a specific Augment to fight, the first enemy being the 'Begin Battle' Augment
After defeating the first boss, you will be given a 'Fight Boss 2' Augment which allows you to fight boss 2.
You will be given no fuel and be forced to wait again. Now you will receive the same event but now only fighting Boss 2 is available.
This loop continues until the final boss.
The only problem now is winning the game, where I have no idea on how to make you 'win' after fighting the final boss, other than going through all the sectors and fight the Flagship