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[SOLVED] Shield Problem whilst making Ship.
Posted: Fri Jun 14, 2013 3:46 pm
by Zremort
I have been designing some ships, and it all seems to going perfectly fine. Well, it does, until the shield. I open my new ship in game. No shield picture. I use Superliminal. I also add the shield textures perfectly fine, but whilst in game, they don't appear.
Re: Shield Problem whilst making Ship.
Posted: Fri Jun 14, 2013 4:15 pm
by kartoFlane
Huh, odd. I doubt that something is wrongly linked, but it could be caused by remnants of shield/cloak override functionality that I recently removed.
The shield image itself could also be non-32-bit, causing the black box bug. Combined with how shields are displayed in-game, it could cause it to not appear at all...
Could you upload the .ftl file here? It'd make it much easier to pinpoint the cause.
Re: Shield Problem whilst making Ship.
Posted: Fri Jun 14, 2013 4:46 pm
by Zremort
Okay, here you go:
These are the two I've made. And, once the bloody shield problem is fixed, I'll release these ships.
http://www.mediafire.com/?935te36tza8s2he
http://www.mediafire.com/?7xtpk7fkr0kkdy9
Re: Shield Problem whilst making Ship.
Posted: Fri Jun 14, 2013 6:09 pm
by kartoFlane
Got it, in blueprints.xml.append:
<shieldImage>C:\Documents and Settings\Matt\My Documents\FTL Mod Making\Ship Creator\superluminal_win_x32\archives\resources\img\ship\circle_cruiser_shields1.png</shieldImage>
So it was a remnant of override code, after all... Gotta fix it
Either way, erase that line, save, zip the files again and rename to .ftl and it'll be all fine.
Re: Shield Problem whilst making Ship.
Posted: Fri Jun 14, 2013 6:18 pm
by Zremort
Ah, okay, thanks for your help. Soon, I shall have my shields showing up again
Very good help, thanks alot!
Re: Shield Problem whilst making Ship.
Posted: Fri Jun 14, 2013 6:48 pm
by Zremort
Okay, it seemed to be working at first, getting pumped whilst patching it. But it appears to give a runtime crash when the override code has been deleted.
Re: Shield Problem whilst making Ship.
Posted: Fri Jun 14, 2013 7:15 pm
by kartoFlane
Huh. Are you sure you haven't accidentally deleted something else? Or left a blank line (not sure if that would affect anything, tho)?
In GMM, select your mod and press the "Validate" button - it'll tell you if there are any syntactical errors in the files.
Re: Shield Problem whilst making Ship.
Posted: Fri Jun 14, 2013 8:30 pm
by Zremort
Well, I don't have a "Validate" button due to the fact 1.7 does not work for me correctly as it does not read Python as being installed.
Re: Shield Problem whilst making Ship.
Posted: Fri Jun 14, 2013 9:19 pm
by kartoFlane
It's a frequent issue, check out several last pages of GMM's thread sometime - most likely you're trying to run it via modman.exe - it won't work as the exe is broken and never detects python, you have to run GMM by double-clicking on main.py
Re: Shield Problem whilst making Ship.
Posted: Fri Jun 14, 2013 9:30 pm
by Zremort
Okay, this worked. Here's the errors.
GamersDelight:
"@ GamersDelight.ftl: see below
-----------------------------
> data/blueprints.xml.append
! Fix this and try again:
mismatched tag: line 56, column 2
~ ~ ~ ~ ~
</wrapper>
~ ~ ~ ~ ~
> data/The Gamers Delight.xml
Done"
CartmanCruiser:
"@ CartmanCruiser.ftl: see below
------------------------------
> data/blueprints.xml.append
! Fix this and try again:
mismatched tag: line 55, column 2
~ ~ ~ ~ ~
</wrapper>
~ ~ ~ ~ ~
> data/The Coon.xml
Done"