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[MOD][WIP] Custom systems/resources?

Posted: Sun Jun 09, 2013 4:54 pm
by maskda
Hiya forum, sorry if this has been covered before, but I wanna know if anyone has an answer.

I want to make a system for fire sprinklers, one that can be upgraded and requires power to function. I need a WATER resource for it, but I will make the player encounter more in asteroid belts and perhaps nebulas so that I don't have to edit things in the store menu.

How would I add a custom resource and a place for displaying how much you have of it on screen? How would I add a system (requiring a room)? Lastly, how would I make it so that you can click on it and use it, just like a weapon, but it would put out fires. Here's how I hoped it would work:

LVL 1 (1 power): you click on it and it put out fires at the target, ridding you of one unit of water for each possible fire unit in the room. It removes the fire and temporarily shuts off any system/subsystem in the room (~3 seconds)

LVL 2 (2 power): You click on it and it puts out fires more efficiently, taking out the fire but only using as much water as needed. EX. there are three spots in the room, but only 2 fires. It will put them out but use up 2 water instead of 3. Still takes out systems/subsystems in target room for ~3 seconds.

LVL 3 (4 power): Fully automated, does not take out systems/subsystems.

I am asking alot of you guys, but this is my gateway into FTL modding so I would appreciate some help on this one, so that I can hopefully make cooler things later. I just want to know more in-depth how this stuff works.

Thanks in advance! :D

Re: [MOD][WIP] Custom systems/resources?

Posted: Sun Jun 09, 2013 5:59 pm
by kartoFlane
FTL modding is very limited sadly, and we can't add neither new systems, nor new resources :(

Re: [MOD][WIP] Custom systems/resources?

Posted: Sun Jun 09, 2013 6:08 pm
by maskda
That's very disheartening...I got too used to minecraft modding and the pretty much unlimited power that gives you xD thank you kindly for the answer... are you sure there is no way?

Re: [MOD][WIP] Custom systems/resources?

Posted: Sun Jun 09, 2013 7:11 pm
by aaaaaa50
There's Overdrive, which is an attempt to re-make FTL so that it is more moddable. No idea when it's going to be finished if ever.

Re: [MOD][WIP] Custom systems/resources?

Posted: Sun Jun 09, 2013 7:17 pm
by Thunderr
maskda wrote:That's very disheartening...I got too used to minecraft modding and the pretty much unlimited power that gives you xD thank you kindly for the answer... are you sure there is no way?
Ikr! I hope in FTL 2 they make modding easier with less hardcoded elements.

Re: [MOD][WIP] Custom systems/resources?

Posted: Sun Jun 09, 2013 7:19 pm
by maskda
Thunderr wrote:
maskda wrote:That's very disheartening...I got too used to minecraft modding and the pretty much unlimited power that gives you xD thank you kindly for the answer... are you sure there is no way?
Ikr! I hope in FTL 2 they make modding easier with less hardcoded elements.
!! Will be waiting. In the meantime *rushes to the pilot chamber* I need to outrun those resistance scum ;)

Re: [MOD][WIP] Custom systems/resources?

Posted: Sun Jun 09, 2013 8:25 pm
by speedoflight
maskda wrote:That's very disheartening...I got too used to minecraft modding and the pretty much unlimited power that gives you xD thank you kindly for the answer... are you sure there is no way?
Minecraft is by far not the same game as FTL...

We sure, there is no way to do wat u want. More than 60% of the stuff on FTL is not modeable.