request for mod!
Posted: Wed Jun 05, 2013 8:00 pm
Modding community!
I would love to see a mod that makes the game less random, so that a single save game file could be played by multiple players and they would experience the same universe. I briefly scanned for a mod like this and couldn't find one. I don't have cycles to try to make such a mod myself, but I thought I'd ask and see if any mod makers would take up the challenge!
I just completed some research as to what is fixed and what is randomly generated at play time. E.g., I saved the game before certain points, backed up my save file, and replayed 1 beacon from that point over and over again to see what would happen. Results are here:
http://www.ftlgame.com/forum/viewtopic.php?f=4&t=15579
In a nutshell, these things appear to be fixed as soon as you start the game:
* Sector 1 beacon layout
* Sector 1 events
* Sector map layout
* Sector map types
But these things are not fixed until you reach them in the game:
* Contents of stores
* Future sector beacon layouts
* Future sector events
If there's any way all of the stuff could be fixed up front, then multiple people could play the same map and compare experiences / strategies! One approach might be to generate everything up front and keep it in the save file until it's reached. Another approach might be to have a seed value that is uniformly derived from the map so that everything in the 2nd list becomes identical for every player. I have no idea if either of these ideas (or any other approach) is feasible.
Ideally, it would be fantastic if just the game creator needed the mod and everyone else could play a fixed map without the mod after that. But obviously, that's less important than just being able to play a randomly generated, fixed map.
I would love to see a mod that makes the game less random, so that a single save game file could be played by multiple players and they would experience the same universe. I briefly scanned for a mod like this and couldn't find one. I don't have cycles to try to make such a mod myself, but I thought I'd ask and see if any mod makers would take up the challenge!
I just completed some research as to what is fixed and what is randomly generated at play time. E.g., I saved the game before certain points, backed up my save file, and replayed 1 beacon from that point over and over again to see what would happen. Results are here:
http://www.ftlgame.com/forum/viewtopic.php?f=4&t=15579
In a nutshell, these things appear to be fixed as soon as you start the game:
* Sector 1 beacon layout
* Sector 1 events
* Sector map layout
* Sector map types
But these things are not fixed until you reach them in the game:
* Contents of stores
* Future sector beacon layouts
* Future sector events
If there's any way all of the stuff could be fixed up front, then multiple people could play the same map and compare experiences / strategies! One approach might be to generate everything up front and keep it in the save file until it's reached. Another approach might be to have a seed value that is uniformly derived from the map so that everything in the 2nd list becomes identical for every player. I have no idea if either of these ideas (or any other approach) is feasible.
Ideally, it would be fantastic if just the game creator needed the mod and everyone else could play a fixed map without the mod after that. But obviously, that's less important than just being able to play a randomly generated, fixed map.