HELP NEEDED: Augmentation modding
Posted: Fri May 10, 2013 2:07 am
After unpacking data.dat, the only instances where augmentations are mentioned is in blueprints.xml. However, it doesn't have any attributes that would allow useful modding.
for example:
the zoltan shield augmentation has this blueprint
<augBlueprint name="ENERGY_SHIELD">
<title>Zoltan Shield</title>
<desc>An unexplained technology creates this nearly impenetrable shield. Only the energy outburst from an FTL engine is powerful enough to recharge it.</desc>
<cost>80</cost>
<bp>8</bp>
<rarity>0</rarity>
<stackable>false</stackable>
<value>2</value>
</augBlueprint>
it doesn't have any apparent attributes that define what it does in game besides maybe <bp>, or <value>
My question is, how can I make an edit to an augmentation blueprint that changes what it does?
for example:
the zoltan shield augmentation has this blueprint
<augBlueprint name="ENERGY_SHIELD">
<title>Zoltan Shield</title>
<desc>An unexplained technology creates this nearly impenetrable shield. Only the energy outburst from an FTL engine is powerful enough to recharge it.</desc>
<cost>80</cost>
<bp>8</bp>
<rarity>0</rarity>
<stackable>false</stackable>
<value>2</value>
</augBlueprint>
it doesn't have any apparent attributes that define what it does in game besides maybe <bp>, or <value>
My question is, how can I make an edit to an augmentation blueprint that changes what it does?