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[MOD][WIP] The Demolisher[CANCELED]
Posted: Thu Apr 11, 2013 7:02 pm
by TheNewbie
Hello! I am The Newbie and I'm creating a ship mode with custom weapons. I have already created my ships image, cloaking image and I'm starting making my custom weapons.

EDIT :
I am playtesting the ship right now!

But,I cant find my custom weapon no matter what happens! 53 stores visited nothing found!
Things to do: Custom ship image:done
Custom weapons: just some minutes till I finish them
Custom ship:done
Gibs:5/5 (done)
Do you hear that sound? No? Well, I have to tell you that this is the sound of progress.
Re: [MOD][WIP] The Demolisher
Posted: Thu Apr 11, 2013 10:13 pm
by DryEagle
use
www.imgur.com to upload pictures, it's really very simple.
but besides that, explain your problem a little better please... I don't understand what you mean when you say you "can't find the code the pictures show" ...?
Re: [MOD][WIP] The Demolisher
Posted: Fri Apr 12, 2013 12:23 pm
by TheNewbie
Let me explain to you : I followed AtillaBosmas's weapon guide but the values the codes he shows are different than the ones my blueprints.xml have! I tried to do what AtillaBosma does (with the different value codes off course) but as I expected nothing happened. I think that AtillaBosma's guide is too old or that the steam version which I have has different values than the version this page has (but I'm sure that it's not possible that the different version has different values than the other one). P.S. Thanks for the tips and for replying so fast to my post!

P.S.S. I love your mods.

Re: [MOD][WIP] The Demolisher
Posted: Sat Apr 13, 2013 12:02 pm
by DryEagle
can you show the complete entry for the weapon? so that we know what you're talking about. use the code tag:
Code: Select all
<weaponBlueprint name="MISSILES_ENERGY">
<type>MISSILES</type>
<title>Iota Missile System</title>
<short>Iota M.</title>
<desc>Missile launcher that fires weak projectiles formed from dreams and space dust.</desc>
<tooltip>Fires a single missile; does 1 damage; pierces all shields.</tooltip>
<damage>1</damage>
<missiles>0</missiles>
<shots>1</shots>
<sp>5</sp>
<fireChance>1</fireChance>
<breachChance>0</breachChance>
<cooldown>10</cooldown>
<power>1</power>
<cost>40</cost>
<bp>5</bp>
<rarity>0</rarity>
<image>missile_e</image>
<launchSounds>
<sound>smallMissile1</sound>
<sound>smallMissile2</sound>
</launchSounds>
<hitShipSounds>
<sound>smallExplosion</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>missiles_energy</weaponArt>
</weaponBlueprint>
Re: [MOD][WIP] The Demolisher
Posted: Sat Apr 13, 2013 12:14 pm
by TheNewbie
Code: Select all
<weaponBlueprint name="MISSILES_1">
<type>MISSILES</type>
<title>Leto Missiles</title>
<short>Leto</short>
<desc>This launcher is outdated and weak, but can still be effective.</desc>
<tooltip>Fires 1 missile; does 1 damage; pierces all shields.</tooltip>
<damage>1</damage>
<missiles>1</missiles>
<shots>1</shots>
<sp>5</sp>
<fireChance>1</fireChance>
<breachChance>1</breachChance>
<cooldown>9</cooldown>
<power>1</power>
<cost>20</cost>
<bp>2</bp>
<rarity>0</rarity>
<image>missile_1</image>
<launchSounds>
<sound>smallMissile1</sound>
<sound>smallMissile2</sound>
</launchSounds>
<hitShipSounds>
<sound>smallExplosion</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>missiles_1</weaponArt>
</weaponBlueprint> Missile I use for my weapon. My weapon:[code][code]<weaponBlueprint name="MISSILES_PROTON">
<type>MISSILES</type>
<title>Poton Missiles</title>
<short>Proton M.</short>
<desc>This powerfull weapon is designed to destroy whole ships with some hits</desc>
<tooltip>Fires 1 missile; does 5 damage; pierces all shields.</tooltip>
<damage>5</damage>
<missiles>1</missiles>
<shots>1</shots>
<sp>5</sp>
<fireChance>0</fireChance>
<breachChance>4</breachChance>
<cooldown>20</cooldown>
<power>4</power>
<cost>100</cost>
<bp>2</bp>
<rarity>4</rarity>
<image>missile_proton</image>
<launchSounds>
<sound>smallMissile1</sound>
<sound>smallMissile2</sound>
</launchSounds>
<hitShipSounds>
<sound>smallExplosion</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>missiles_proton_strip</weaponArt>
</weaponBlueprint>
Re: [MOD][WIP] The Demolisher
Posted: Sat Apr 13, 2013 5:00 pm
by BrenTenkage
can't wait to play with this ship
Re: [MOD][WIP] The Demolisher
Posted: Sat Apr 13, 2013 5:35 pm
by TheNewbie
I hope I'll finish soon!

Re: [MOD][WIP] The Demolisher
Posted: Sat Apr 13, 2013 6:39 pm
by DryEagle
OK, looking that the blueprint, I take it this is what's causing you problems:
Code: Select all
<image>missile_proton</image>
<weaponArt>missiles_proton_strip</weaponArt>
What this means is, you must have 2 separate entries in the file animations.xml.append - each of which corresponds to the images (the first is missile image, the 2nd is launcher image).
Show what you have in animation sheet for these - they will consist of an <animSheet> and an <anim> entry for each one, e.g.:
Code: Select all
<animSheet name="missiles_energy" w="100" h="43" fw="25" fh="43">weapons/missiles_e_strip4.png</animSheet>
<weaponAnim name="missiles_energy">
<sheet>missiles_energy</sheet>
<desc length="4" x="0" y="0"/>
<chargedFrame>2</chargedFrame>
<fireFrame>3</fireFrame>
<firePoint x="15" y="15"/>
<mountPoint x="7" y="30"/>
<chargeImage>weapons/missiles_e_glow.png</chargeImage>
</weaponAnim>
<animSheet name="missile_e" w="32" h="80" fw="32" fh="80">weapons/missileE.png</animSheet>
<anim name="missile_e">
<sheet>missile_e</sheet>
<desc length="1" x="0" y="0"/>
<time>1</time>
</anim>
As you can see, this matches up in name to the blueprint I showed above - the <image> is missile_e and the <weaponimage> is missiles_energy
So, this is probably where you are going wrong, if your animation sheet is incorrect.
Re: [MOD][WIP] The Demolisher
Posted: Sat Apr 13, 2013 6:44 pm
by TheNewbie
Thanks! Thanks so damn hard!

Re: [MOD][WIP] The Demolisher
Posted: Sat Apr 13, 2013 9:35 pm
by TheNewbie
If I manage to fix an error which the Superluminal has, the ship might be ready tomorrow!
