Create-a-mod challenge - template included!
Posted: Wed Mar 20, 2013 3:19 pm

Hi guys!
I am here to present a challenge to you. Or perhaps, to give it a better name, an opportunity.
Using this basic template of a ship that I have made and included here, I would like you to design the most interesting and complete ship/mod you can come up with. Take some time and get the little details right; the basics have already been done. Use the checklist below to make sure you haven't missed anything important.
.ftl download: http://www.mediafire.com/download.php?clm0wiyets1c6ll
full size hull graphic (the mod uses a smaller one obviously): http://i.imgur.com/KTJaCsL.png
(just included here incase it's needed e.g. to make nicer gibs or something)
- image by Troodon80 from dA
What this contains:
- ship hull graphic, shield, both correctly aligned
- room layout, and all doors correct and working
- weapon mounts correctly aligned (probably)
- basic loadout of crew, weapons, systems powered for testing
- nothing else. basically, it works and won't crash the game, but it's INTENTIONALLY INCOMPLETE.
Required to-do list:
(this stuff must be done before you can call it a complete ship)
- room slot alignment, room graphics
- gibs leave transparant if you can't make one, but at least include the file)
- floor image layer (leave transparant if you can't make one, but at least include the file)
- starting loadout - at the very least, balance it (it's OP as it is)
- description
- miniship image
A drone system may be added; the blank room numbers were probably 8 and 9. Cloaking should not be added, as the UI was not intended for cloaking and artillery on one ship.
Optional to-do list:
(this stuff will make your mod stand out... this is a short list of a few ideas. much more can be done!)
- unique weapons and weapon graphics
- starting augments
- custom upgrade pricing and levels
- custom events
- unique shield graphic
- modified shop inventories
- sound effects
- ui overhaul - load screen, menus...
- 17 other ships from the mass effect universe

The whole point of this is to see what kind of high-quality mod people can put out. I want you to polish the bells and sharpen the whistles before you declare it ready.
This is not a competition, there is no prize, this is purely for self-improvement and fun. Don't be shy to ask for help or suggestions on how to do a certain thing you have in mind, or how to fix it when it breaks.
Everyone who makes good mods started somewhere, and probably most people's first attempts were not the best. I know mine was definitely terrible. That is why I am doing this, to help encourage others to try their hand at modding. You are given a basic mostly-working ship, now it's time to show off what you can do.
I'll be watching this thread to answer any questions you have. I promise I'll be nice

You can also contact myself and other friendly people on #ftlgame on quakenet irc, or feel free to hop on my teamspeak at dry.no-ip.org - server is up whenever I'm online.