Hm, the only thing u need to do is to "cut" every gib, and after that make some graphic design to draw the scrath and damaged interiors of every gib. The problem with gibs is that they work with layers, so, for the effect to be realistic, u need to be sure that some layers are behind others and the opposite. And of course, u need to make every gib to move in the opossite direction or so. Another tip is to change drastically the speed of every gib, so once the ship explodes every gibs moves at different speeds. But im talking about guessing, cuz i still never finished a complete gib in my mod. I plan to do so, but not for now.
If your problem is that u dont know how to "cut" the parts for the start, well , in gimp, for example wat i do is to use the free selection tool, i select the piece i want to be a gib, then invert the selection, erase the rest of the image, combine the selected layer and i save it as a gib. I repeat the process for every gib. If u forgot the boundaries of the previous gift, u can load the previous gift and paste it as a new layer on the image, for guiding. I mean, depends on wat program u using, but i guess its all pretty the same. Of course once u have all image gibs, the hard part is next, that is to "paint" the part of the gib that makes it realistic, i mean the interiors, broken tubes, scratch, etc.
Wat i think, is it will be easier to copy the interior gib parts of the in-game default ships, and adapt em to your graphic. Almost thats wat im gonna do in the future... or i will die trying...
